“Correct” Glass in AR
摘要:As we know, almost the all ray-tracers are based on Backward Ray-Tracing, cast rays from camera, sample the lights, not emit photon from light sources. So to the important reflection and refraction...
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posted @
2011-09-29 22:12
Bo Schwarzstein
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Multiple Importance Sampling in ARNOLD
摘要:ARNOLD render supplies very flexible APIs for MIS(Multiple Importance Sampling) which is an important and classical sampling method to sample both BRDF and light source. MIS has been involved into offline production recently, at the same time, PBR is an unavoidable trend to everyone.I strongly insis
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2011-09-23 16:18
Bo Schwarzstein
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figma Miku Append Version
摘要:这算是我买的最后一个figma可动的手办了,算上巡音ルカ的也足够了……
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2011-09-12 20:49
Bo Schwarzstein
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