Ortholab has been moved to Google Code
摘要:Moved Ortholab from CodePlex to Google Code, now we use Mercurial instead of SVN. http://code.google.com/p/ortholab/
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posted @
2011-06-28 12:09
Bo Schwarzstein
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NtoA : An Procecedural Node to import Naiad EMP to Arnold renderer
摘要:Offical EM's Naiad Buddy for Arnold can't fit my requirements, so I wrote a procedural to load .emp cache file and generate AR's node directly. All code could be checked out at Ortholab/NtoA. WARNING:...
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2011-06-20 16:18
Bo Schwarzstein
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WebM VP8 SDK Usage/关于WebM VP8 SDK的用法
摘要:WebM是Google提出的新的网络视频格式,本质上是个MKV的壳,封装VPX中的VP8视频流与Vorbis OGG音频流。目前Firefox、Opera、Chrome都能直接打开WebM视频文件而无需其他任何乱七八糟的插件。我个人倒是很喜欢WebM的OGG音频,虽然在低比特率下不如AAC,不过依旧胜过MP3太多了。最近接手了一个项目,将Showcase中的Flash视频导出替换为WebM视频导出...
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2011-06-16 19:07
Bo Schwarzstein
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mental ray feat. Metallic Car Paint
摘要:Multiple Cook-Torrance lobes are good enough to represent metallic car paint material in an environment.And till now, I have almost known how to implement the mia_material, mi_metallic, mi_carpaint .Check the code at Ortholab.多个CT高光已经可以足够模拟金属汽车游戏的效果了。到现在为止,我已经差不多完全知道mia_material、mi_metallic、mi_carp.
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2011-06-09 23:21
Bo Schwarzstein
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