02 2013 档案
Implementating "Physically-Based Shading at Disney"
摘要:Implementing "Physically-Based Shading at Disney" for Arnold.No SHEEN ! I have tried several methods, whatever put trick code in the MIS loop or in main shader_evaluate, the result can't be as the same as it on paper, so if you know how to tweak this, please tell me, thanks a lot ! 阅读全文
posted @ 2013-02-28 18:51 Bo Schwarzstein 阅读(1281) 评论(4) 推荐(0)
Importance Sampling in Arnold for Hair
摘要:测试完毕的时候正好是癸巳年新年爆竹响起的时候,恭祝海内外华人朋友新年好! 阅读全文
posted @ 2013-02-10 00:17 Bo Schwarzstein 阅读(1045) 评论(0) 推荐(0)