mental ray feat. “Physically Based Shading Models in Film and Game Production: Practical Implementation at tri-Ace"
摘要:Refers to "Physically Based Shading Models in Film and Game Production: Practical Implementation at tri-Ace" by Yoshiharu Gotanda tri-Ace, Inc as a SIGGRAPH 2010 Course. My primary propose is to exper...
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posted @
2011-05-22 21:51
Bo Schwarzstein
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Install NAIAD, report refused by server
摘要:When you are installing NAIAD as root, it will report it was refused by X Server. You may login as root, just type "xhost +" in terminal in order to enable X Server to root account.
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2011-05-20 18:41
Bo Schwarzstein
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Final Fantasy XIII Finished
摘要:在家养病,闲的没事把FF13翻出来继续打了一把。连续奋战46个小时终于通关了。这一代除了剧情很生涩——大草原之后可以说就没有剧情了,都是一条线的练级,揍老怪,把最后雌雄同体的老怪及其孽子也都干掉,也就结束了。 吐槽一句,我好喜欢Vanille!
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posted @
2011-05-19 16:12
Bo Schwarzstein
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Access nParticle Data In Maya
摘要:According the document, user should can access the nParticle data by MFnNObjectData, but I tried several ways to access the data in an nParticle shape node by the MFnNObjectData and MnParticle, none u...
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posted @
2011-05-01 23:28
Bo Schwarzstein
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