摘要:
Shader "MyShader/PaintingBGTransparency" { Properties{ _MainTex("Base (RGB)", 2D) = "white" {} _FilterfColor("Ridof (RGB)",Color) = (1,1,1,1) } SubShader{ Tags { "RenderType" = "Opaque" } ... 阅读全文
posted @ 2019-08-20 16:44
Jason_c
阅读(2311)
评论(0)
推荐(0)
浙公网安备 33010602011771号