摘要:
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) Shader "UI/UICircular" { Properties { _R("圆的半径R", Range(0,1)) = 0.5 _Blur("边缘虚化的范围",... 阅读全文
posted @ 2019-06-13 19:32
Jason_c
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