02 2018 档案

摘要:参考: critterai http://www.critterai.org recast & Detour https://github.com/recastnavigation/recastnavigation 关于理解 NavMesh 生成: 体素 http://critterai.org/projects/cainav/doc/html/6fb3041b-e9be-4... 阅读全文
posted @ 2018-02-07 10:47 Hichy 阅读(2305) 评论(0) 推荐(1)
摘要:整理后的: https://www.cnblogs.com/Hichy/p/9145857.html 原网页: https://gamedev.stackexchange.com/questions/38721/how-can-i-generate-a-navigation-mesh-for-a-tile-grid 1 Use Marching Squares algorithm to conv... 阅读全文
posted @ 2018-02-07 10:47 Hichy 阅读(961) 评论(0) 推荐(0)
摘要:最终效果:参考了一个免费插件https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897基础思路======================================在几何阶段计算每个顶点到第三边的距离,在片元中就可以插值得到每个点到顶点的距离根据最小的距离只计算是否需要显示,... 阅读全文
posted @ 2018-02-01 16:00 Hichy 阅读(833) 评论(0) 推荐(0)