角度转向-鼠标跟随
1,构建精灵

 Arrow.as
Arrow.as package
package  {
{ import flash.display.Sprite;
    import flash.display.Sprite; public class Arrow extends Sprite
    public class Arrow extends Sprite {
    { public function Arrow()
        public function Arrow() {
        { init();
            init(); }
        } public function init():void
        public function init():void {
        { graphics.lineStyle(1,0,1);
            graphics.lineStyle(1,0,1); graphics.beginFill(0xffff00);
            graphics.beginFill(0xffff00); graphics.moveTo(-50,-25);
            graphics.moveTo(-50,-25); graphics.lineTo(0,-25);
            graphics.lineTo(0,-25); graphics.lineTo(0,-50);
            graphics.lineTo(0,-50); graphics.lineTo(50,0);
            graphics.lineTo(50,0); graphics.lineTo(0,50);
            graphics.lineTo(0,50); graphics.lineTo(0,25);
            graphics.lineTo(0,25); graphics.lineTo(-50,25);
            graphics.lineTo(-50,25); graphics.lineTo(-50,-25);
            graphics.lineTo(-50,-25); graphics.endFill();
            graphics.endFill(); }
        } }
    } }
}
2,跟随动画

 FollowMouse.as
FollowMouse.aspackage
{
import flash.events.Event;
import flash.display.Sprite;
public class FollowMouse extends Sprite
{
private var myArrow:Arrow;
public function FollowMouse ()
{
Init ();
}
private function Init ():void
{
myArrow=new Arrow() ;
addChild (myArrow);
myArrow.scaleX=0.5;
myArrow.scaleY=0.3;
myArrow.x=stage.stageWidth / 2;
myArrow.y=stage.stageHeight / 2;
myArrow.addEventListener (Event.ENTER_FRAME,Active);
}
private function Active (e:Event):void
{
var vx:Number=0;
var vy:Number=0;
var ax:Number=(mouseX - myArrow.x)/5;
var ay:Number=(mouseY - myArrow.y)/5;
vx+= ax;
vy+= ay;
myArrow.x+= vx;
myArrow.y+= vy;
var angle:Number=Math.atan2(ay,ax);
myArrow.rotation=angle*180/Math.PI;
}
}
}
 
                    
                     
                    
                 
                    
                
 
                
            
         
         浙公网安备 33010602011771号
浙公网安备 33010602011771号