//xaml
<Window x:Class="WpfApp119.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp119"
WindowState="Maximized"
mc:Ignorable="d"
Title="MainWindow">
<Canvas>
<Image Source="Images/1.jpg" Width="200" Height="500">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)"
From="0"
To="{Binding ActualWdh,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}"
Duration="0:0:3"
AutoReverse="True"
RepeatBehavior="Forever"/>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="(Canvas.Top)"
Duration="0:0:3"
AutoReverse="True"
RepeatBehavior="Forever">
<LinearDoubleKeyFrame Value="-150"
KeyTime="0:0:0"/>
<!--<LinearDoubleKeyFrame Value="400"
KeyTime="0:0:1"/>
<LinearDoubleKeyFrame Value="600"
KeyTime="0:0:2"/>-->
<LinearDoubleKeyFrame Value="{Binding ActualHt,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}"
KeyTime="0:0:3"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Image.Triggers>
</Image>
</Canvas>
</Window>
//cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApp119
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged
{
public MainWindow()
{
InitializeComponent();
this.DataContext = this;
this.Loaded += MainWindow_Loaded;
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propName = "")
{
var handler = PropertyChanged;
if (handler != null)
{
handler?.Invoke(this, new PropertyChangedEventArgs(propName));
}
}
private double actualWdh;
public double ActualWdh
{
get
{
return actualWdh;
}
set
{
if (actualWdh != value)
{
this.actualWdh = value;
OnPropertyChanged(nameof(ActualWdh));
}
}
}
private double actualHt;
public double ActualHt
{
get
{
return actualHt;
}
set
{
if (value != actualHt)
{
actualHt = value;
OnPropertyChanged();
}
}
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Console.WriteLine($"{ActualWidth},{ActualHeight}");
ActualWdh = this.ActualWidth;
ActualHt = this.ActualHeight;
}
}
}
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<Window x:Class="WpfApp119.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp119"
WindowState="Maximized"
mc:Ignorable="d"
Title="MainWindow">
<Canvas>
<Image Source="Images/1.jpg" Width="200" Height="500">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)"
From="0"
To="{Binding ActualWdh,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}"
Duration="0:0:3"
AutoReverse="True"
RepeatBehavior="Forever"/>
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="(Canvas.Top)"
Duration="0:0:3"
AutoReverse="True"
RepeatBehavior="Forever">
<LinearDoubleKeyFrame Value="-150"
KeyTime="0:0:0"/>
<LinearDoubleKeyFrame Value="{Binding ActualHt,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}"
KeyTime="0:0:1"/>
<LinearDoubleKeyFrame Value="-150"
KeyTime="0:0:2"/>
<LinearDoubleKeyFrame Value="{Binding ActualHt,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}"
KeyTime="0:0:3"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Image.Triggers>
</Image>
</Canvas>
</Window>
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