摘要: Enemy Attacks——敌人攻击 Enemy using System.Collections; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMeshAgent))] public class Ene 阅读全文
posted @ 2023-03-21 10:39 Felix-Fu 阅读(28) 评论(0) 推荐(0)
摘要: Spawn System——生成系统 Spawned using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawned : MonoBeh 阅读全文
posted @ 2023-03-21 10:33 Felix-Fu 阅读(53) 评论(0) 推荐(0)
摘要: Damage ystem——伤害系统 Projectile using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { 阅读全文
posted @ 2023-03-21 10:32 Felix-Fu 阅读(41) 评论(0) 推荐(0)
摘要: Enemies——敌人 Enemy using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMes 阅读全文
posted @ 2023-03-21 10:31 Felix-Fu 阅读(39) 评论(0) 推荐(0)
摘要: Gun System——武器系统 Player using UnityEngine; using System.Collections; [RequireComponent(typeof(PlayerController))] [RequireComponent(typeof(GunControll 阅读全文
posted @ 2023-03-21 10:30 Felix-Fu 阅读(29) 评论(0) 推荐(0)
摘要: Player Control——玩家控制器 Player using UnityEngine; using System.Collections; [RequireComponent(typeof(PlayerController))] public class Player : MonoBehav 阅读全文
posted @ 2023-03-20 22:40 Felix-Fu 阅读(64) 评论(0) 推荐(0)
摘要: 第一篇博客 阅读全文
posted @ 2023-03-19 13:38 Felix-Fu 阅读(36) 评论(0) 推荐(0)