摘要:
using UnityEngine; using System.Collections; public class Demo : MonoBehaviour { #if UNITY_EDITOR void Reset() { Debug.Log("把脚本添加到某个物体上就会执行,之后再按物体右上角小三角弹出对话框里的reset也会执行。"); } ... 阅读全文
摘要:
using UnityEngine; using System.Collections; public class ZRay : MonoBehaviour { private static ZRay instance; public static ZRay Instance { get { if (instance == null)instanc... 阅读全文