摘要:
AIManager 管理所有阵营的AI using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Camp{ Player, Enemy, NPC, Build } publi 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowCapsuleColider : MonoBehaviour { //画线用的材质球 Material li 阅读全文
摘要:
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowSphereColider : MonoBehaviour { //画线用的材质 阅读全文
摘要:
状态基类:所有状态继承自它 public abstract class IState { public virtual AnimState selfState { get; } public abstract int animHash { get; } public virtual void Ent 阅读全文