摘要: #ifndef SHADER_H#define SHADER_H #include <glad/glad.h>; // 包含glad来获取所有的必须OpenGL头文件 #include <string>#include <fstream>#include <sstream>#include <ios 阅读全文
posted @ 2020-10-15 23:04 GamesClient 阅读(151) 评论(0) 推荐(0)
摘要: #include <glad/glad.h>#include <GLFW/glfw3.h>#include <iostream> void framebuffer_size_callback(GLFWwindow* window, int width, int height){ glViewport 阅读全文
posted @ 2020-10-15 21:59 GamesClient 阅读(388) 评论(0) 推荐(0)