摘要: private Vertor3[] m_verts; private Vertor2[] m_UV; private Vector3[] meshIndicte; private bool m_change = false; private meshFilter m_meshFilter; priv 阅读全文
posted @ 2018-08-02 14:45 GamesClient 阅读(244) 评论(0) 推荐(0) 编辑