02 2020 档案

摘要:// <summary>/// 对bound来说,它有8个点,当它的8个点同时处于摄像机裁剪块上方/下方/前方/后方/左方/右方,那么该bound不与摄像机可视范围交叉/// </summary> public static class Expand { public static bool Che 阅读全文
posted @ 2020-02-22 17:25 GamesClient 阅读(387) 评论(0) 推荐(0)
摘要:AssetBundle的几种加载方式 一:load byte as bundle UnityWebRequest webBBLoadRequest = UnityWebRequest.Get(path); yield return webBBLoadRequest.SendWebRequest(); 阅读全文
posted @ 2020-02-13 17:25 GamesClient 阅读(644) 评论(0) 推荐(0)
摘要:拼接路径: string destination = Path.Combine(Application.dataPath, AssetBundleConfig.AssetsFolderName); 获取路径下文件: string[] files = Directory.GetFiles(dirPat 阅读全文
posted @ 2020-02-13 14:30 GamesClient 阅读(502) 评论(0) 推荐(0)
摘要:using UnityEngine;using System.Collections;using UnityEditor.ProjectWindowCallback;using System.IO;using UnityEditor;public class CreateLua { [MenuIte 阅读全文
posted @ 2020-02-09 14:46 GamesClient 阅读(380) 评论(0) 推荐(0)