01 2020 档案

摘要:private void Awake() { Invoke("transParent", 1); } private void transParent() { for (int i = 0; i < transform.childCount; i++) { if(transform.GetChild 阅读全文
posted @ 2020-01-19 17:56 D个人笔记 阅读(2817) 评论(0) 推荐(0)
摘要:using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Globe { public static string nextSc 阅读全文
posted @ 2020-01-15 17:16 D个人笔记 阅读(303) 评论(0) 推荐(0)
摘要:Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition+new Vector3(0,0,1)); 3D物体加个z轴方向,2D物体不需要加 阅读全文
posted @ 2020-01-10 11:40 D个人笔记 阅读(794) 评论(0) 推荐(0)