01 2020 档案
摘要:private void Awake() { Invoke("transParent", 1); } private void transParent() { for (int i = 0; i < transform.childCount; i++) { if(transform.GetChild
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摘要:using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Globe { public static string nextSc
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摘要:Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition+new Vector3(0,0,1)); 3D物体加个z轴方向,2D物体不需要加
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