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Light Probes 光照探针 Only static objects are considered by Unity’s Baked or Precomputed Realtime GI systems. In order for dynamic objects such as interac 阅读全文
posted @ 2018-11-02 11:57
CloudLiu
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Emissive Materials 自发光材质 Whilst Area Lights are not supported by Precomputed Realtime GI, similar soft lighting effects are still possible using ‘Emis 阅读全文
posted @ 2018-11-02 09:51
CloudLiu
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Light Types 灯光类型 We have now covered some of the project settings which need to be considered before beginning work on lighting your scenes in Unity. 阅读全文
posted @ 2018-11-02 09:48
CloudLiu
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只有注册用户登录后才能阅读该文。 阅读全文
posted @ 2018-11-02 09:46
CloudLiu
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Reflections 反射 Reflection Source 反射源 By default, objects in a scene are rendered using Unity’s ‘Standard Shader’. The Standard Shader is a 'physically 阅读全文
posted @ 2018-11-02 09:44
CloudLiu
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