代码改变世界

RegisterWaitForSingleObject的使用

2013-03-12 18:16  Clingingboy  阅读(3303)  评论(0编辑  收藏  举报

 

参考:

5天不再惧怕多线程——第五天 线程池

ThreadPool基础之RegisterWaitForSingleObject

意图:可控制的线程池

贴一段chrome的封装代码

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/win/object_watcher.h"

#include "base/bind.h"
#include "base/logging.h"

namespace base {
namespace win {

//-----------------------------------------------------------------------------

ObjectWatcher::ObjectWatcher()
    : weak_factory_(this),
      object_(NULL),
      wait_object_(NULL),
      origin_loop_(NULL) {
}

ObjectWatcher::~ObjectWatcher() {
  StopWatching();
}

bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) {
  CHECK(delegate);
  if (wait_object_) {
    NOTREACHED() << "Already watching an object";
    return false;
  }

  // Since our job is to just notice when an object is signaled and report the
  // result back to this thread, we can just run on a Windows wait thread.
  DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE;

  // DoneWaiting can be synchronously called from RegisterWaitForSingleObject,
  // so set up all state now.
  callback_ = base::Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(),
                         delegate);
  object_ = object;
  origin_loop_ = MessageLoop::current();

  if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting,
                                   this, INFINITE, wait_flags)) {
    NOTREACHED() << "RegisterWaitForSingleObject failed: " << GetLastError();
    object_ = NULL;
    wait_object_ = NULL;
    return false;
  }

  // We need to know if the current message loop is going away so we can
  // prevent the wait thread from trying to access a dead message loop.
  MessageLoop::current()->AddDestructionObserver(this);
  return true;
}

bool ObjectWatcher::StopWatching() {
  if (!wait_object_)
    return false;

  // Make sure ObjectWatcher is used in a single-threaded fashion.
  DCHECK(origin_loop_ == MessageLoop::current());

  // Blocking call to cancel the wait. Any callbacks already in progress will
  // finish before we return from this call.
  if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) {
    NOTREACHED() << "UnregisterWaitEx failed: " << GetLastError();
    return false;
  }

  weak_factory_.InvalidateWeakPtrs();
  object_ = NULL;
  wait_object_ = NULL;

  MessageLoop::current()->RemoveDestructionObserver(this);
  return true;
}

HANDLE ObjectWatcher::GetWatchedObject() {
  return object_;
}

// static
void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) {
  DCHECK(!timed_out);

  // The destructor blocks on any callbacks that are in flight, so we know that
  // that is always a pointer to a valid ObjectWater.
  ObjectWatcher* that = static_cast<ObjectWatcher*>(param);
  that->origin_loop_->PostTask(FROM_HERE, that->callback_);
  that->callback_.Reset();
}

void ObjectWatcher::Signal(Delegate* delegate) {
  // Signaling the delegate may result in our destruction or a nested call to
  // StartWatching(). As a result, we save any state we need and clear previous
  // watcher state before signaling the delegate.
  HANDLE object = object_;
  StopWatching();
  delegate->OnObjectSignaled(object);
}

void ObjectWatcher::WillDestroyCurrentMessageLoop() {
  // Need to shutdown the watch so that we don't try to access the MessageLoop
  // after this point.
  StopWatching();
}

}  // namespace win
}  // namespace base

测试代码:

// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <process.h>

#include "base/message_loop.h"
#include "base/win/object_watcher.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace base {
namespace win {

namespace {

class QuitDelegate : public ObjectWatcher::Delegate {
 public:
  virtual void OnObjectSignaled(HANDLE object) {
    MessageLoop::current()->Quit();
  }
};

class DecrementCountDelegate : public ObjectWatcher::Delegate {
 public:
  explicit DecrementCountDelegate(int* counter) : counter_(counter) {
  }
  virtual void OnObjectSignaled(HANDLE object) {
    --(*counter_);
  }
 private:
  int* counter_;
};

void RunTest_BasicSignal(MessageLoop::Type message_loop_type) {
  MessageLoop message_loop(message_loop_type);

  ObjectWatcher watcher;
  EXPECT_EQ(NULL, watcher.GetWatchedObject());

  // A manual-reset event that is not yet signaled.
  HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);

  QuitDelegate delegate;
  bool ok = watcher.StartWatching(event, &delegate);
  EXPECT_TRUE(ok);
  EXPECT_EQ(event, watcher.GetWatchedObject());

  SetEvent(event);

  MessageLoop::current()->Run();

  EXPECT_EQ(NULL, watcher.GetWatchedObject());
  CloseHandle(event);
}

void RunTest_BasicCancel(MessageLoop::Type message_loop_type) {
  MessageLoop message_loop(message_loop_type);

  ObjectWatcher watcher;

  // A manual-reset event that is not yet signaled.
  HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);

  QuitDelegate delegate;
  bool ok = watcher.StartWatching(event, &delegate);
  EXPECT_TRUE(ok);

  watcher.StopWatching();

  CloseHandle(event);
}


void RunTest_CancelAfterSet(MessageLoop::Type message_loop_type) {
  MessageLoop message_loop(message_loop_type);

  ObjectWatcher watcher;

  int counter = 1;
  DecrementCountDelegate delegate(&counter);

    // A manual-reset event that is not yet signaled.
  HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);

  bool ok = watcher.StartWatching(event, &delegate);
  EXPECT_TRUE(ok);

  SetEvent(event);

  // Let the background thread do its business
  Sleep(30);

  watcher.StopWatching();

  MessageLoop::current()->RunAllPending();

  // Our delegate should not have fired.
  EXPECT_EQ(1, counter);

  CloseHandle(event);
}

void RunTest_OutlivesMessageLoop(MessageLoop::Type message_loop_type) {
  // Simulate a MessageLoop that dies before an ObjectWatcher.  This ordinarily
  // doesn't happen when people use the Thread class, but it can happen when
  // people use the Singleton pattern or atexit.
  HANDLE event = CreateEvent(NULL, TRUE, FALSE, NULL);  // not signaled
  {
    ObjectWatcher watcher;
    {
      MessageLoop message_loop(message_loop_type);

      QuitDelegate delegate;
      watcher.StartWatching(event, &delegate);
    }
  }
  CloseHandle(event);
}

}  // namespace

//-----------------------------------------------------------------------------

TEST(ObjectWatcherTest, BasicSignal) {
  RunTest_BasicSignal(MessageLoop::TYPE_DEFAULT);
  RunTest_BasicSignal(MessageLoop::TYPE_IO);
  RunTest_BasicSignal(MessageLoop::TYPE_UI);
}

TEST(ObjectWatcherTest, BasicCancel) {
  RunTest_BasicCancel(MessageLoop::TYPE_DEFAULT);
  RunTest_BasicCancel(MessageLoop::TYPE_IO);
  RunTest_BasicCancel(MessageLoop::TYPE_UI);
}

TEST(ObjectWatcherTest, CancelAfterSet) {
  RunTest_CancelAfterSet(MessageLoop::TYPE_DEFAULT);
  RunTest_CancelAfterSet(MessageLoop::TYPE_IO);
  RunTest_CancelAfterSet(MessageLoop::TYPE_UI);
}

TEST(ObjectWatcherTest, OutlivesMessageLoop) {
  RunTest_OutlivesMessageLoop(MessageLoop::TYPE_DEFAULT);
  RunTest_OutlivesMessageLoop(MessageLoop::TYPE_IO);
  RunTest_OutlivesMessageLoop(MessageLoop::TYPE_UI);
}

}  // namespace win
}  // namespace base