C 购买商品的游戏

  1 #include <stdio.h>
  2 #include <stdlib.h>
  3 #include <string.h>
  4 /*
  5  *模拟实现道具店购物功能(商店暂时只支持一种类型的商品)
  6  *商品具备名称,价格,库存等属性
  7  *模拟玩家购买游戏道具
  8  *1.玩家选择要购买的道具
  9  *2.玩家同意交易后扣除相应的游戏币
 10  *3.对应商品库存-1
 11  *4.玩家背包中增加商品或该商品数量+1
 12 */
 13 
 14 
 15 //定义结构
 16 //1.商品结构-名称,单价,库存量,描述
 17 //2.背包结构-玩家编号,名称,商品[10],道具数量,最大道具数
 18 //3.玩家结构-编号,名称,密码,金钱,【背包】
 19 
 20 typedef struct _props    //商品结构
 21 {
 22     int id;              //道具编号
 23     char name[50];       //道具名称
 24     double price;        //道具单价
 25     int stock;           //库存量:如果再背包中,表示次道具的叠加数量
 26     char desc[200];      //道具的功能描述
 27 
 28 }Props;
 29 
 30 
 31 
 32 typedef struct _bag    //背包结构
 33 {
 34 
 35     int  playerId;      //所属玩家的编号
 36     int count ;         //当前背包中,道具的数量
 37     int max;            //当前背包的插槽总数
 38     Props props[8];      //当前背包中的道具数组,可购买
 39 
 40 }Bag;
 41 
 42 typedef struct _players                        //玩家结构
 43 {
 44     int id;               //玩家编号
 45     char name[50];        //用户名/昵称
 46     char pass[50];        //密码
 47     Bag bag;              //玩家的背包
 48     double gold;         //玩家金币-人性显示:可以将100000铜币转化成银币,金币显示
 49     double sysee;        //元宝数量
 50 
 51 
 52 }Players;
 53 
 54 Props *props;
 55 Players *players;
 56 
 57 void Init();          //用来初始化游戏数据
 58 void ShowProps();
 59 void ShowPlayers();
 60 //交易函数 参数1.参与交易玩家指针-为了方便修改玩家交易后的金币数
 61          //参数2.玩家购买商品的ID
 62 void Trade(Players *players,int propsId);
 63 
 64 //全局变量 默认值= 0
 65 int propsCount = 0;
 66 int playersCount = 0;
 67 
 68 
 69 
 70 int main()
 71 {
 72 
 73     //初始化游戏数据
 74     Init();
 75     printf("\n****************交易前******************\n");
 76 
 77     //打印这些初始化数据
 78     ShowProps();
 79 
 80     ShowPlayers();
 81 
 82     printf("\n\n****************交易结果******************\n\n");
 83     Trade(&players[0],3);  Trade(&players[0],4);
 84     Trade(&players[0],3);
 85     Trade(&players[0],5);
 86 
 87 
 88     Trade(&players[2],5);
 89 
 90 
 91     printf("\n\n****************交易后******************\n");
 92     ShowProps();
 93 
 94     ShowPlayers();
 95     return 0;
 96 }
 97 
 98 //交易函数 参数1.参与交易玩家指针-为了方便修改玩家交易后的金币数
 99          //参数2.玩家购买商品的ID
100 void Trade(Players *players,int propsId)
101 {
102     int i ;
103     //需要判断:1.玩家商品的库存,2.玩家的余额3.玩家背包的空间够不够
104     Props *tradeProps = NULL; //需要购买的商品指针
105     for(i = 0; i <propsCount;i++)
106     {
107         if(propsId ==props[i].id)
108         {
109             tradeProps = &props[i]; //tradeProps = props + i;
110             break;
111         }
112     }
113 
114     if(tradeProps->stock <= 0 )   //指针访问结构体 ->
115     {
116         printf("商店都被买空了!!\n");
117         return;
118 
119     }
120     if(players->gold <tradeProps ->price)
121     {
122         printf("钱包里的钱是空的呦!!!交易失败!!!\n    ");
123         return;
124     }
125 
126     if(players->bag.count>= players->bag.max && players->bag.count != 0)
127     {
128         printf("背包已满,交易失败!!!!\n");
129         return;
130 
131     }
132     else
133     {
134         printf("恭喜您,交易成功!!!\n");
135     }
136 
137     //满足交易条件,执行交易的业务操作
138     //.商品库存-1
139     tradeProps->stock--;
140     //玩家金币-商品单价
141     players ->gold -= tradeProps->price;
142     //玩家背包道具增加
143 
144       //判断玩家背包中是否已有该商品
145       //如果没有该商品,该商品添加背包中
146       //如果有该商品,背包中的该商品数+1
147 
148       for(i = 0;i<players->bag.count;i++)
149       {
150           //如果购买的商品ID 跟 背包中的某个商品ID相同
151           if(propsId == players->bag.props[i].id)
152           {
153               players->bag.props[i].stock++;
154               break;
155 
156           }
157 
158       }
159     //如果没有该商品,该商品添加背包中
160 
161       if(i == players->bag.count )
162       {
163           //向背包中创建一个商品-复制一份交易的商品信息到背包中
164           int newIndex = players -> bag.count;
165           players -> bag.props[newIndex].id = tradeProps->id;
166           players -> bag.props[newIndex].price = tradeProps->price;
167           players -> bag.props[newIndex].stock = 1;
168           strcpy(players -> bag.props[newIndex].name,tradeProps->name);
169           strcpy(players -> bag.props[newIndex].desc,tradeProps->desc);
170           players->bag.count++;
171 
172 
173 
174 
175      }
176 
177 
178 
179 }
180 
189 void Init()
190 {
191         //初始化数据
192   static  Props propsArray[] = {
193 
194         {1,"双倍经验卡",3000,10,"双击666"},
195         {2,"无尽之刃",5000,8,"双倍暴击"},
196         {3,"皮甲战衣",8000,10,"穿上很哇塞!"},
197         {4,"禁锢鲁棒",13000,10,"变幻莫测的大棒子"},
198         {5,"升级卡",83000,10,"吃了以后还想吃吃吃吃,再吃吃吃吃吃吃。。。"},
199 
200     };
201    // propsCount = 5;
202     propsCount = sizeof(propsArray) / sizeof(Props);
203     props = propsArray;  //设定指针的指向
204   static  Players playersArray[] = {
205         {1,"德玛西亚之力","123456",.gold = 50000,.bag.max = 8},
206         {2,"诺克萨斯之手","123456",.gold = 150000,.bag.max = 8},
207         {3,"亚索哈塞给","123456",.gold = 500000,.bag.max = 8},
208         {4,"永烈双子","123456",.gold = 1150000,.bag.max = 8},
209     // {5,"马可波罗","123456",.gold = 50000,},
210 
211     };
212     playersCount = 4;
213     players = playersArray;
214 
215 }
216 
217 
218 
219 void  ShowProps()
220 {
221    int i ;
222    if((props == NULL))
223    return;
224    printf("%-15s%-20s%-17s%-12s%-12s\n","商品编号","商品名称","商品单价","商品库存","商品介绍");
225    for(i = 0;i < propsCount;i++)
226    {
227        printf("%-15d%-20s%-17.0lf%-12d%-12s\n",props[i].id,props[i].name,props[i].price,props[i].stock,props[i].desc);
228 
229    }
230 
231 
232 
233 }
234 void  ShowPlayers()
235 {
236     int i,j ;
237     if(players == NULL)
238         return;
239     printf("%-15s%-20s%-17s\n","玩家编号","玩家名称","玩家金币");
240     for(i = 0; i < playersCount; i++)
241     {
242         printf("%-15d%-20s%-17.01f\n",players[i].id,players[i].name,players[i].gold);
243         for(j = 0; j <players[i].bag.count;j++)
244         {
245 
246 
247             printf("\t%s\t%d\t",players[i].bag.props[j].name,players[i].bag.props[j].stock);
248         }
249         printf("\n");
250 
251     }
252 
253 
254 
255 }

 

posted on 2021-07-30 12:45  Bytezero!  阅读(137)  评论(0编辑  收藏  举报