键盘控制角色移动脚本和摄像机跟随脚本

 1 void Update () {
 2         float h = Input.GetAxis("Horizontal");
 3         float v = Input.GetAxis("Vertical");
 4         Vector3 vel = rigidbody.velocity;
 5         if (Mathf.Abs(h) > 0.05f || Mathf.Abs(v) > 0.05f) {
 6             rigidbody.velocity = new Vector3(-h * velocity, vel.y, -v * velocity);
 7             transform.rotation = Quaternion.LookRotation(new Vector3(-h, 0, -v));
 8         } else {
 9             if (agent.enabled == false) {
10                 rigidbody.velocity = Vector3.zero;
11             }
12         }
13         if (agent.enabled) {
14             transform.rotation = Quaternion.LookRotation ( agent.velocity  );
15         }
16     }
 1 using UnityEngine;
 2 using System.Collections;
 3 
 4 public class FollowTarget : MonoBehaviour {
 5 
 6     public Vector3 offset;
 7     private Transform player;
 8 
 9     // Use this for initialization
10     void Start () {
11         player = GameObject.FindGameObjectWithTag("Player").transform;
12     }
13     
14     // Update is called once per frame
15     void FixedUpdate () {
16         Vector3 targetPosition = player.position + offset;
17         transform.position = Vector3.Lerp(transform.position,targetPosition,Time.deltaTime*8.0f);
18     }
19 }

 

posted @ 2015-12-31 15:02  Akishimo  阅读(358)  评论(0编辑  收藏  举报