摘要: import xml.dom.minidom # 打开xxx.xml文档xml_fail = xml.dom.minidom.parse(xmlpath) # 得到文档元素对象root = xml_fail.documentElement# 根据标签为xxx的信息,获取所有标签为xxx的信息xxx_ 阅读全文
posted @ 2019-07-25 12:11 AEOK 阅读(218) 评论(0) 推荐(0)
摘要: import os ,sysimport json def Compare_File(file1_path,file2_path): file1 = open(os.path.join(file1_path), "r") file2 = open(os.path.join(file2_path), 阅读全文
posted @ 2019-05-13 09:34 AEOK 阅读(539) 评论(0) 推荐(0)
摘要: 简单的ab生成代码 using UnityEngine;using UnityEditor;using System.IO;public class CreatAssestBundle { static string MyAssestPath = Application.dataPath + "/M 阅读全文
posted @ 2018-11-02 11:48 AEOK 阅读(92) 评论(0) 推荐(0)
摘要: 服务器部分代码 using System.Collections;using System.Collections.Generic;using UnityEngine;using System.Net;using System.Net.Sockets;using System;public clas 阅读全文
posted @ 2018-10-31 14:48 AEOK 阅读(97) 评论(0) 推荐(0)
摘要: using System.Collections;using System.Collections.Generic;using UnityEngine;public class Move : MonoBehaviour { CharacterController chara; //移动 public 阅读全文
posted @ 2018-10-26 18:31 AEOK 阅读(132) 评论(0) 推荐(0)
摘要: using UnityEngine; using System.Collections; //检测手柄功能的脚本 这个脚本挂到手柄上(controler(right)和controler(left))上 public class ButtonTouchAction : MonoBehaviour { 阅读全文
posted @ 2018-10-26 18:28 AEOK 阅读(251) 评论(0) 推荐(0)
摘要: SDK接入学习 https://www.cnblogs.com/msxh/p/7220741.html 阅读全文
posted @ 2018-10-18 14:41 AEOK 阅读(202) 评论(0) 推荐(0)
摘要: 首次使用博客,努力吧骚年!!! 阅读全文
posted @ 2018-10-17 18:19 AEOK 阅读(94) 评论(0) 推荐(0)