摘要: ProgressTimer* _progressTime = ProgressTimer::create(Sprite::createWithSpriteFrameName("")); //创建对象 _progressTime->setType(cocos2d::ProgressTimer::Typ 阅读全文
posted @ 2017-09-05 20:12 且说且梦 阅读(158) 评论(0) 推荐(0)