很不错的效果

代码
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Wanna tell her - interactive DHTML </title>
<meta http-equiv="imagetoolbar" content="no">
<style type="text/css">
html
{
overflow
: hidden;
}
body
{
position
: absolute;
margin
: 0px;
padding
: 0px;
background
: #fff;
width
: 100%;
height
: 100%;
}
#screen
{
position
: absolute;
left
: 10%;
top
: 10%;
width
: 80%;
height
: 80%;
background
: #fff;
}
#screen img
{
position
: absolute;
cursor
: pointer;
width
: 0px;
height
: 0px;
-ms-interpolation-mode
:nearest-neighbor;
}
#bankImages
{
visibility
: hidden;
}
#FPS
{
position
: absolute;
right
: 5px;
bottom
: 5px;
font-size
: 10px;
color
: #666;
font-family
: verdana;
}

</style>

<script type="text/javascript">
/* ==== Easing function ==== */
var Library = {};
Library.ease
= function () {
this.target = 0;
this.position = 0;
this.move = function (target, speed) {
this.position += (target - this.position) * speed;
}
}

var tv = {
/* ==== variables ==== */
O : [],
fps :
0,
screen : {},
angle : {
x :
new Library.ease(),
y :
new Library.ease()
},
camera : {
x :
new Library.ease(),
y :
new Library.ease()
},
create3DHTML :
function (i, x, y, z, sw, sh) {
/* ==== create HTML image element ==== */
var o = document.createElement('img');
o.src
= i.src;
tv.screen.obj.appendChild(o);
/* ==== 3D coordinates ==== */
o.point3D
= {
x : x,
y : y,
z :
new Library.ease(),
sw : sw,
sh : sh,
w : i.width,
h : i.height
};
o.point3D.z.target
= z;
/* ==== push object ==== */
o.point2D
= {};
tv.O.push(o);

/* ==== on mouse over event ==== */
o.onmouseover
= function () {
if (this != tv.o) {
this.point3D.z.target = tv.mouseZ;
tv.camera.x.target
= this.point3D.x;
tv.camera.y.target
= this.point3D.y;
if (tv.o) tv.o.point3D.z.target = 0;
tv.o
= this;
}
return false;
}

/* ==== on mousedown event ==== */
o.onmousedown
= function () {
if (this == tv.o) {
if (this.point3D.z.target == tv.mouseZ) this.point3D.z.target = 0;
else {
tv.o
= false;
this.onmouseover();
}
}
}

/* ==== main 3D function ==== */
o.animate
= function () {
/* ==== 3D coordinates ==== */
var x = this.point3D.x - tv.camera.x.position;
var y = this.point3D.y - tv.camera.y.position;
this.point3D.z.move(this.point3D.z.target, this.point3D.z.target ? .15 : .08);
/* ==== rotations ==== */
var xy = tv.angle.cx * y - tv.angle.sx * this.point3D.z.position;
var xz = tv.angle.sx * y + tv.angle.cx * this.point3D.z.position;
var yz = tv.angle.cy * xz - tv.angle.sy * x;
var yx = tv.angle.sy * xz + tv.angle.cy * x;
/* ==== 2D transform ==== */
var scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
x
= yx * scale;
y
= xy * scale;
var w = Math.round(Math.max(0, this.point3D.w * scale * this.point3D.sw));
var h = Math.round(Math.max(0, this.point3D.h * scale * this.point3D.sh));
/* ==== HTML rendering ==== */
var o = this.style;
o.left
= Math.round(x + tv.screen.w - w * .5) + 'px';
o.top
= Math.round(y + tv.screen.h - h * .5) + 'px';
o.width
= w + 'px';
o.height
= h + 'px';
o.zIndex
= 10000 + Math.round(scale * 1000);
}
},

/* ==== init script ==== */
init :
function (structure, FL, mouseZ, rx, ry) {
this.screen.obj = document.getElementById('screen');
this.screen.obj.onselectstart = function () { return false; }
this.screen.obj.ondrag = function () { return false; }
this.mouseZ = mouseZ;
this.camera.focalLength = FL;
this.angle.rx = rx;
this.angle.ry = ry;
/* ==== create objects ==== */
var i = 0, o;
while( o = structure[i++] )
this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
/* ==== start script ==== */
this.resize();
mouse.y
= this.screen.y + this.screen.h;
mouse.x
= this.screen.x + this.screen.w;
/* ==== loop ==== */
setInterval(tv.run,
16);
setInterval(tv.dFPS,
1000);
},

/* ==== resize window ==== */
resize :
function () {
var o = tv.screen.obj;
if (o) {
tv.screen.w
= o.offsetWidth / 2;
tv.screen.h
= o.offsetHeight / 2;
for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
tv.screen.x
+= o.offsetLeft;
tv.screen.y
+= o.offsetTop;
}
}
},

/* ==== main loop ==== */
run :
function () {
tv.fps
++;
/* ==== motion ease ==== */
tv.angle.x.move(
-(mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, .1);
tv.angle.y.move( (mouse.x
- tv.screen.w - tv.screen.x) * tv.angle.ry, .1);
tv.camera.x.move(tv.camera.x.target, .
025);
tv.camera.y.move(tv.camera.y.target, .
025);
/* ==== angles sin and cos ==== */
tv.angle.cx
= Math.cos(tv.angle.x.position);
tv.angle.sx
= Math.sin(tv.angle.x.position);
tv.angle.cy
= Math.cos(tv.angle.y.position);
tv.angle.sy
= Math.sin(tv.angle.y.position);
/* ==== loop through images ==== */
var i = 0, o;
while( o = tv.O[i++] ) o.animate();
},

/* ==== trace frames per seconds ==== */
dFPS :
function () {
document.getElementById(
'FPS').innerHTML = tv.fps + ' FPS';
tv.fps
= 0;
}
}

/* ==== global mouse position ==== */
var mouse = {
x :
0,
y :
0
}
document.onmousemove
= function(e) {
if (window.event) e = window.event;
mouse.x
= e.clientX;
mouse.y
= e.clientY;
return false;
}

/* ==== starting script ==== */
onload
= function() {
onresize
= tv.resize;
/* ==== build grid ==== */
var img = document.getElementById('bankImages').getElementsByTagName('img');
var structure = [];
for (var i = -300; i <= 300; i += 120)
for (var j = -300; j <= 300; j += 120)
structure.push({ img:img[
0], x:i, y:j, z:0, sw:.5, sh:.5 });
/* ==== let's go ==== */
tv.init(structure,
350, -200, .005, .0025);
}

</script>
</head>

<body>

<div id="screen"> </div>

<div id="bankImages">
<img alt="" src="[b]图片地址[/b][b][/b]">
</div>
<div id="FPS"> </div>

</body>
</html>

 

posted @ 2011-01-05 15:22  瞭望者  阅读(84)  评论(0)    收藏  举报