游戏代码

import pygame
import random
import sys

初始化pygame

pygame.init()

设置游戏窗口

WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("躲避方块 - 基础游戏示例")

确保中文能正常显示

pygame.font.init()
font = pygame.font.SysFont(["SimHei", "WenQuanYi Micro Hei", "Heiti TC"], 36)

颜色定义

WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)

玩家类

class Player:
def init(self):
self.width = 50
self.height = 50
self.x = WIDTH // 2 - self.width // 2
self.y = HEIGHT - self.height - 20
self.speed = 5
self.rect = pygame.Rect(self.x, self.y, self.width, self.height)

def move(self, keys):
    if keys[pygame.K_LEFT] and self.x > 0:
        self.x -= self.speed
    if keys[pygame.K_RIGHT] and self.x < WIDTH - self.width:
        self.x += self.speed
    if keys[pygame.K_UP] and self.y > 0:
        self.y -= self.speed
    if keys[pygame.K_DOWN] and self.y < HEIGHT - self.height:
        self.y += self.speed
    self.rect.x = self.x
    self.rect.y = self.y

def draw(self):
    pygame.draw.rect(screen, GREEN, self.rect)

敌人类

class Enemy:
def init(self):
self.width = 40
self.height = 40
self.x = random.randint(0, WIDTH - self.width)
self.y = -self.height
self.speed = random.randint(3, 7)
self.rect = pygame.Rect(self.x, self.y, self.width, self.height)

def move(self):
    self.y += self.speed
    self.rect.y = self.y
    
def draw(self):
    pygame.draw.rect(screen, RED, self.rect)
    
def is_off_screen(self):
    return self.y > HEIGHT
    
def reset(self):
    self.x = random.randint(0, WIDTH - self.width)
    self.y = -self.height
    self.speed = random.randint(3, 7)
    self.rect.x = self.x
    self.rect.y = self.y

游戏主类

class Game:
def init(self):
self.player = Player()
self.enemies = [Enemy() for _ in range(5)]
self.score = 0
self.game_over = False

def handle_events(self):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_r and self.game_over:
                self.__init__()  # 重新开始游戏

def update(self):
    if self.game_over:
        return
        
    # 移动玩家
    keys = pygame.key.get_pressed()
    self.player.move(keys)
    
    # 移动敌人并检测碰撞
    for enemy in self.enemies:
        enemy.move()
        
        # 敌人飞出屏幕或碰撞
        if enemy.is_off_screen() or pygame.Rect.colliderect(self.player.rect, enemy.rect):
            if pygame.Rect.colliderect(self.player.rect, enemy.rect):
                self.game_over = True
            else:
                enemy.reset()
                self.score += 1

def draw(self):
    screen.fill(BLACK)
    
    # 绘制玩家和敌人
    self.player.draw()
    for enemy in self.enemies:
        enemy.draw()
        
    # 绘制分数
    score_text = font.render(f"分数: {self.score}", True, WHITE)
    screen.blit(score_text, (10, 10))
    
    # 游戏结束画面
    if self.game_over:
        game_over_text = font.render("游戏结束!按R键重新开始", True, WHITE)
        text_rect = game_over_text.get_rect(center=(WIDTH//2, HEIGHT//2))
        screen.blit(game_over_text, text_rect)
        
    pygame.display.flip()

游戏主循环

def main():
clock = pygame.time.Clock()
game = Game()

while True:
    game.handle_events()
    game.update()
    game.draw()
    clock.tick(60)  # 60 FPS

if name == "main":
main()

posted @ 2025-06-19 12:47  耀小秀  阅读(43)  评论(0)    收藏  举报