摘要: 设计模式之---备忘录public class TestClien{public void Client(){GameRole L = new GameRole();L.InitialState();L.ShowState();Menmeto m= L.SaveState();L.Fight();L.ShowState();L.RecoveryState(m);L.ShowState();}}public class GameRole{private int vitality;private int defense;private int attack;internal void Initia 阅读全文
posted @ 2011-11-08 20:09 viola 阅读(188) 评论(0) 推荐(0)