HTML5 canvas绘制线条曲线

Posted on 2014-11-15 13:38  脚本小子-小贝  阅读(1670)  评论(0编辑  收藏  举报

HTML5 canvas入门 线条例子

1、简单线条

2、三角形

3、填充三角形背景颜色

4、线条颜色以及线条大小

5、二次贝塞尔曲线

6、三次贝塞尔曲线

 

<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<meta name="keywords" content="脚本小子_小贝_HTML5_canvas线条"/>
<meta name="description" content="脚本小子_小贝_HTML5_canvas线条"/>
<meta name="" content="脚本小子小贝 xiaobei qq:2801616735"/>
<title>HTML5_canvas线条</title>
<style>
.divbox{
    border:1px solid black;
    float:left;
    width:95%;
    padding:5px;
}
.divcanvas
{
    float:left;
}
canvas{
    border:1px solid red;
}
.divinfo
{
    float:left;
    padding:10px;
    width:500px;
    height:auto;
    border:1px solid black;
}
.divclear
{
    clear:both;
}
</style>
</head>

<body>
    <h2>HTML5_canvas线条</h2>
    <ul>
        <li>1、简单线条</li>
        <li>2、三角形</li>
        <li>3、填充三角形背景颜色</li>
        <li>4、线条颜色以及线条大小</li>
        <li>5、二次贝塞尔曲线</li>
        <li>6、三次贝塞尔曲线</li>
    </ul>
    <hr/>
    <h3>1、简单线条</h3>
    <div class="divbox">
        <div class="divcanvas">
            <canvas id="canvas1" width="400" height="150"></canvas>
        </div>
        <div class="divcanvas">
            <button onclick="func(1);">创建线条</button>
        </div>
        <div class="divinfo" id="info1" style="display:none;">
            ctx.beginPath(); //开始新路径<br/>
            ctx.moveTo(10,10); //线条定位起点<br/>
            ctx.lineTo(20,50); //线条定位终点<br/>
            ctx.stroke();      //画线条<br/>
        </div>
    </div>
    <div class="divclear"></div>
    <hr/>
    <h3>2、三角形</h3>
    <div class="divbox">
        <div class="divcanvas">
            <canvas id="canvas2" width="400" height="150"></canvas>
        </div>
        <div class="divcanvas">
            <button onclick="func(2);">创建三角形</button>
        </div>
        <div class="divinfo" id="info2" style="display:none;">
            ctx.beginPath(); //开始新路径<br/>
            ctx.lineWidth = 10;  //线条宽度大小<br/>
            ctx.lineJoin = "round"; //线条相交时夹角形状 bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)<br/>
            ctx.moveTo(50,50); //线条定位起点<br/>
            ctx.lineTo(50,100); //线条定位终点<br/>
            ctx.lineTo(100,100); //线条定位终点<br/>
            ctx.closePath(); //创建从当前点到开始点的路径<br/>
            ctx.stroke(); //画线条
        </div>
    </div>
    <div class="divclear"></div>
    <hr/>
    <h3>3、填充三角形背景颜色</h3>
    <div class="divbox">
        <div class="divcanvas">
            <canvas id="canvas3" width="400" height="150"></canvas>
        </div>
        <div class="divcanvas">
            <button onclick="changeColor(3,'red');">填充红色</button>
            <button onclick="changeColor(3,'blue');">填充蓝色</button>
        </div>
        <div class="divinfo" id="info3" style="display:none;">
            ctx.beginPath(); //开始新路径<br/>
            ctx.lineWidth = 10;  //线条宽度大小<br/>
            ctx.lineJoin = "round"; //线条相交时夹角形状 bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)<br/>
            ctx.moveTo(50,50); //线条定位起点<br/>
            ctx.lineTo(50,100); //线条定位终点<br/>
            ctx.lineTo(100,100); //线条定位终点<br/>
            ctx.closePath(); //创建从当前点到开始点的路径<br/>
            ctx.stroke(); //画线条 <br/>
            ctx.fillStyle = "color" //填充的颜色设置<br/>
            ctx.fill();  //进行填充操作
        </div>
    </div>
    <div class="divclear"></div>
    <hr/>
    <h3>4、线条颜色以及线条大小</h3>
    <div class="divbox">
        <div class="divcanvas">
            <canvas id="canvas4" width="400" height="150"></canvas>
        </div>
        <div class="divcanvas">
            <button onclick="changeColor(4,'red');">创建红色</button>
            <button onclick="changeColor(4,'blue');">创建蓝色</button>
        </div>
        <div class="divinfo" id="info4" style="display:none;">
            ctx.beginPath(); //开始新路径<br/>
            ctx.lineWidth = 10;  //线条宽度大小<br/>
            ctx.strokeStyle = lineColor; //线条颜色<br/>
            ctx.moveTo(50,50); //线条定位起点<br/>
            ctx.lineTo(50,100); //线条定位终点<br/>
            ctx.stroke(); //画线条
        </div>
    </div>
    <div class="divclear"></div>
    <hr/>
    <h3>5、二次贝塞尔曲线</h3>
    <div class="divbox">
        <div class="divcanvas">
            <canvas id="canvas5" width="400" height="150"></canvas>
        </div>
        <div class="divcanvas">
            <button onclick="func(5);">二次贝塞尔曲线</button>
        </div>
        <div class="divinfo" id="info5" style="display:none;">
            ctx.beginPath(); //开始新路径<br/>
            ctx.moveTo(30,30); //线条定位起点<br/>
            ctx.quadraticCurveTo(40,100,200,40); //(x1,y1,x2,y2) (x1,y1)为控制点 (x2,y2)为结束点<br/>
            ctx.stroke(); //画线条
        </div>
    </div>
    <div class="divclear"></div>
    <hr/>
    <h3>6、三次贝塞尔曲线</h3>
    <div class="divbox">
        <div class="divcanvas">
            <canvas id="canvas6" width="400" height="150"></canvas>
        </div>
        <div class="divcanvas">
            <button onclick="func(6);">三次贝塞尔曲线</button>
        </div>
        <div class="divinfo" id="info6" style="display:none;">
            ctx.beginPath(); //开始新路径<br/>
            ctx.moveTo(30,30); //线条定位起点<br/>
            ctx.bezierCurveTo(30,100,140,100,140,40); //(x1,y1,x2,y2,x3,y3) (x1,y1)为控制点1 (x2,y2)为控制点2 (x3,y3)为结束点<br/>
            ctx.stroke(); //画线条
        </div>
    </div>
</body>
<script>
    var lineColor = 'black';
    var lineWidth = '10';
    function changeColor(id,color)
    {
        lineColor = color;
        func(id);
    }
    
    function func(id)
    {
        var c = document.getElementById("canvas"+id);
        var ctx = c.getContext("2d");
        switch(id)
        {
            case 1:
                ctx.beginPath();
                ctx.moveTo(10,10);
                ctx.lineTo(20,50);
                ctx.stroke();
            break;
            case 2:
                ctx.beginPath();
                ctx.lineWidth = 10;
                ctx.lineJoin = "round"; //bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)
                ctx.moveTo(50,50);
                ctx.lineTo(50,100);
                ctx.lineTo(100,100);
                ctx.closePath();
                ctx.stroke();
            break;
            case 3:
                ctx.beginPath();
                ctx.lineWidth = 10;
                ctx.lineJoin = "round"; //bevel==>创建斜角 round==>创建圆角 miter==>创建尖角(默认)
                ctx.moveTo(50,50);
                ctx.lineTo(50,100);
                ctx.lineTo(100,100);
                ctx.closePath();
                ctx.stroke();
                ctx.fillStyle = lineColor;
                ctx.fill();
            break;
            case 4:
                ctx.beginPath();
                ctx.lineWidth = lineWidth;
                ctx.strokeStyle = lineColor;
                ctx.moveTo(100,50);
                ctx.lineTo(50,100);
                ctx.stroke();
            break;
            case 5:
                ctx.beginPath();
                ctx.moveTo(30,30);
                ctx.quadraticCurveTo(40,100,200,40);
                ctx.stroke();
            break;
            case 6:
                ctx.beginPath();
                ctx.moveTo(30,30);
                ctx.bezierCurveTo(30,100,140,100,140,40);
                ctx.stroke();
            break;
        }
        document.getElementById("info"+id).style.display = "";
    }
</script>
    
</html>