随笔分类 -  iOS Programming

iOS Programming The Big Nerd Ranch Guide 4th Edition
摘要:Chapter 13 UIGestureRecognizer and UIMenuController1. A UIGestureRecognizer intercepts touches that are on their way to being handled by a view. When ... 阅读全文
posted @ 2014-09-23 22:02 1oo1 阅读(218) 评论(0) 推荐(0)
摘要:In House 的ipa 通过企业网下载安装出现如下错误:无法下载应用程序 此时无法安装“YourApp”.出现这种提示的原因Google了下发现有很多原因。几乎挨个试了一遍,均失败。绝望中通过Organizer连上设备查看console, 发现了 “Could not extract archi... 阅读全文
posted @ 2014-09-23 15:30 1oo1 阅读(429) 评论(0) 推荐(0)
摘要:Chapter 12 Touch Events and UIResponder1.As a subclass of UIResponder, a UIView can override four methods to handle the distinct touch events: a finge... 阅读全文
posted @ 2014-09-22 22:32 1oo1 阅读(162) 评论(0) 推荐(0)
摘要:Chapter 10 UIImagePickerController1. Setting the image picker’s sourceType: The sourceType constant that tells the image picker where to get images. I... 阅读全文
posted @ 2014-09-22 10:29 1oo1 阅读(139) 评论(0) 推荐(0)
摘要:Chapter 10 UINavigationController1. When your application presents multiple screens of information, a UINavigationController maintains a stack of thos... 阅读全文
posted @ 2014-09-19 17:40 1oo1 阅读(133) 评论(0) 推荐(0)
摘要:Chapter 9 Editing UITableView1. XIB files are typically used to create the view for a view controller, but they can also be used any time you want to ... 阅读全文
posted @ 2014-09-18 14:26 1oo1 阅读(118) 评论(0) 推荐(0)
摘要:Chapter 8 UITableView and UITableViewController1. The designated initializer of UITableViewController is initWithStyle:, which takes a constant that d... 阅读全文
posted @ 2014-09-18 00:47 1oo1 阅读(139) 评论(0) 推荐(0)
摘要:Chapter 7 Delegation and Text Input1. Applications can access the same technology that powers those effects by using the UIInterpolatingMotionEffect c... 阅读全文
posted @ 2014-09-17 17:56 1oo1 阅读(166) 评论(0) 推荐(0)
摘要:1. A view controller’s view is not created until it needs to appear on the screen . This optimization is called lazy loading, and it can conserve memo... 阅读全文
posted @ 2014-09-16 17:58 1oo1 阅读(110) 评论(0) 推荐(0)
摘要:一、重写 DrwaRect-(void)drawRect:(CGRect)rect{ CGRect bounds = self.bounds; CGPoint center; center.x = bounds.origin.x + bounds.size.width / ... 阅读全文
posted @ 2014-09-16 13:43 1oo1 阅读(283) 评论(0) 推荐(0)