!/usr/bin/python

-- conding:utf-8 --

from tkinter import *
import time
import threading
import random
import math
from tkinter import messagebox

变量定义

BIANCHANG = 19
COLOR = ['red', 'orange', 'yellow', 'green', 'blue', 'purple', '#00C5CD', '#00EE76', '#388E8E', '#556B2F', '#6B8E23',
'#8B2252', '#8B6969', '#A0522D', '#BC8F8F', '#BC8F3F', 'black']
COLUMN = 16
ROW = 30

class fangk:
def init(self, huabu, col, row):
self.huabu = huabu
self.col, self.row = col, row
self.color = COLOR[self.row % 16]
# self.setvisible(1)
self.havefk = False

def setvisible(self, statu):
    if statu > 0:
        x = self.col * (BIANCHANG + 1) + 2
        y = 582 - (ROW - self.row - 1) * (BIANCHANG + 1)
        self.fk = self.huabu.create_rectangle(x, y, x + BIANCHANG, y + BIANCHANG, fill=self.color)
        self.line1 = self.huabu.create_line(x, y, x, y + BIANCHANG, fill='white')
        self.line2 = self.huabu.create_line(x, y, x + BIANCHANG, y, fill='white')
        self.havefk = True
    elif statu == 0 and self.havefk:
        self.huabu.delete(self.fk)
        self.huabu.delete(self.line2)
        self.huabu.delete(self.line1)
        self.havefk = False
    else:
        return -1

def set_color(self, color):
    self.color = color
    return self

class elsfk:
def init(self):
self.fk_type = [[(0, 0, 1, 1), (0, 1, 0, 1)], # 正方形
[(0, 0, 0, 0), (1, 0, -1, -2)], # 长条
[(-1, 0, 1, 2), (0, 0, 0, 0)],
[(0, 1, 0, -1), (0, 1, 1, 0)], # 右Z
[(0, -1, -1, 0), (0, 1, 0, -1)],
[(0, -1, 0, 1), (0, 1, 1, 0)], # 左Z
[(0, 1, 1, 0), (0, 1, 0, -1)],
[(0, 0, -1, 1), (0, 1, 0, 0)], # T型
[(0, 0, 0, 1), (0, 1, -1, 0)],
[(0, 1, 0, -1), (0, 0, -1, 0)],
[(0, 0, -1, 0), (0, 1, 0, -1)],
[(0, 1, 1, -1), (0, -1, 0, 0)], # 左钩
[(0, 1, 0, 0), (0, 1, 1, -1)],
[(0, -1, -1, 1), (0, 1, 0, 0)],
[(0, 0, 0, -1), (0, 1, -1, -1)],
[(0, 1, 1, -1), (0, 1, 0, 0)], # 右钩
[(0, -1, 0, 0), (0, 1, 1, -1)],
[(0, -1, -1, 1), (0, -1, 0, 0)],
[(0, 0, 0, 1), (0, 1, -1, -1)]]

    # 窗口
    self.win = Tk()
    self.win.title("俄罗斯方块")
    # self.win.attributes("-alpha",0.95)
    self.win.geometry('450x610')
    self.win.resizable(0, 0)
    self.nandu_stat=IntVar()
    self.huabu = Canvas(self.win, bg="light grey", height=600, width=COLUMN * (BIANCHANG + 1), takefocus=True)
    self.huabu_right = Canvas(self.win, height=100, width=100)
    self.pauseBut = Button(self.win, text="暂停", bg='light green', height=1, width=12, font=(10), command=self.pause)
    self.pauseBut.place(x=335, y=450)
    self.startBut = Button(self.win, text="开始", height=1, width=12, font=(10), command=self.startgame)
    self.startBut.place(x=335, y=483)
    self.restartBut = Button(self.win, text="重新开始", height=1, width=12, font=(10), command=self.restart)
    self.restartBut.place(x=335, y=516)
    self.quitBut = Button(self.win, text="退出", height=1, width=12, font=(10), command=self.win.quit) #self.quitgame)
    self.quitBut.place(x=335, y=549)
    self.lab_score = Label(self.win, text="分数:0", font=(24))
    self.lab_score.place(x=335, y=50)
    self.lab_grade = Label(self.win, text="等级:1", fg='red', font=(24))
    self.lab_grade.place(x=335, y=70)
    self.check_box1 = Checkbutton(self.win, text="难度", variable=self.nandu_stat, height=1, width=3)
    # 菜单
    self.initgame()
    # self.test = True

    #for i in range(12):
    #    self.base_map[29 - i] = [1] * 15 + [0] * 1
    #self.base_map[28][2] = 0
    #self.base_map[24][5] = 0
    #self.base_map[20][9] = 0
    self.menu = Menu(self.win)
    self.win.config(menu=self.menu)
    self.startMenu = Menu(self.menu)
    self.menu.add_cascade(label='游戏', menu=self.startMenu)
    self.startMenu.add_command(label='开始', command=self.startgame)
    self.startMenu.add_separator()
    self.startMenu.add_command(label='重新开始', command=self.restart)
    self.exitMenu = Menu(self.menu)
    self.menu.add_cascade(label='退出', command=self.quitgame)
    self.setMenu = Menu(self.win)
    self.menu.add_cascade(label='设置', menu=self.setMenu)
    self.setMenu.add_command(label='颜色', command=self.set_color)
    # self.setMenu.add_command(label='难度', command=self.set_nandu)
    # self.helpMenu.add_command(label='How to play', command=self.rule)
    # self.helpMenu.add_separator()
    # self.helpMenu.add_command(label='About...', command=self.about)

    # self.huabu.focus_set()
    self.huabu.bind_all('<KeyPress-a>', self.move_left)
    self.huabu.bind_all('<KeyPress-d>', self.move_right)
    self.huabu.bind_all('<KeyPress-j>', self.rotate)
    # self.huabu.bind_all('<KeyPress-k>', self.change)
    self.huabu.bind_all('<KeyPress-s>', self.quick_drop)
    self.huabu.bind_all('<Left>', self.move_left)
    self.huabu.bind_all('<Right>', self.move_right)
    self.huabu.bind_all('<Up>', self.rotate)
    self.huabu.bind_all('<Down>', self.quick_drop)
    self.huabu.bind_all('<KeyPress-space>', self.down_straight)
    self.huabu.place(x=2, y=2)
    self.huabu_right.place(x=335, y=200)
    self.check_box1.place(x=335,y=100)
    self.fangkuai_map = [[fangk(self.huabu, i, j) for i in range(COLUMN)] for j in range(ROW)]

    # self.startgame()
    self.win.mainloop()

def set_nandu(self):
    self.nandu_stat = not self.nandu_stat

def nandu(self):
    if self.nandu_line > 10:
        self.nandu_line = 0
        self.base_map.pop(0)
        self.base_map.append([0] + [1] * 15)  # [random.randrange(0, 2) for i in range(16)])
        self.color_map.pop(0)
        self.color_map.append([random.randrange(0, 17) for i in range(16)])
        self.combind()
        self.draw_map()
        self.win.update()

def set_color(self):
    self.muti_color = not self.muti_color

def pause(self):
    messagebox.showinfo("暂停", "游戏暂停中")

def restart(self):
    messagebox.askquestion("重新开始", "确定要重新开始游戏吗?")
    for i in self.huabu.find_all():
        self.huabu.delete(i)
    self.initgame()
    self.startgame()

def cal_score(self, row):
    self.score = self.score + [row * 10, int(row * 10 * (1 + row / 10))][self.last_row == row]
    self.lab_score.config(text="分数:" + str(self.score))
    self.last_row = row
    self.sum_row += row
    self.grade = self.sum_row // 50 + 1
    self.lab_grade.config(text="等级:" + str(self.grade))
    if self.nandu_stat:
        self.nandu_line += row
        self.nandu()

def initgame(self):
    self.map = [[0] * COLUMN for _ in range(ROW)]
    self.map_before = [[0] * COLUMN for _ in range(ROW)]
    self.base_map = [[0] * COLUMN for _ in range(ROW)]
    self.color_map = [[0] * COLUMN for _ in range(ROW)]
    self.score = 0
    self.lock_operation = False
    self.speed = 20
    self.last_row = 0
    self.sum_row = 0
    self.grade = 1
    self.interval = 0
    # self.nandu_stat = True
    self.nandu_line = 0
    self.next_fangk_type = random.randrange(0, 19)
    self.next_color = random.randrange(0, 17)
    self.lab_score.config(text="分数:0")
    self.lab_grade.config(text="等级:1")
    self.muti_color = True  # 设置是否启用多色彩,还未弄

def quitgame(self):
    q = messagebox.askquestion("退出", "确定要退出吗?")
    if q == 'yes': self.win.destroy(); exit()

def startgame(self):
    self.check_box1.config(state=DISABLED)
    self.startBut.config(state=DISABLED)
    self.next_fk()
    while not self.lock_operation:
        time.sleep(0.05)
        if self.interval == 0: self.drop()
        self.interval = (self.interval + 1) % (22 - self.grade * 2)
        self.win.update()

def flash(self, del_rows):
    self.lock_operation = True
    for times in range(6):
        for j in del_rows:
            for i in self.fangkuai_map[j]:
                i.setvisible(int(0.5 + times % 2 * 0.5))
        self.win.update()
        time.sleep(0.2)
    self.lock_operation = False

def next_fk(self):
    self.cur_color = self.next_color
    self.cur_fk_type = self.next_fangk_type
    self.next_color = random.randrange(0, 17)
    self.next_fangk_type = random.randrange(0, 19)
    for i in self.huabu_right.find_all():
        self.huabu_right.delete(i)
    for i in range(4):
        fangk(self.huabu_right, 2 + self.fk_type[self.next_fangk_type][0][i],
              2 - self.fk_type[self.next_fangk_type][1][i]).set_color(COLOR[self.next_color]).setvisible(1)
    self.cur_fk = self.fk_type[self.cur_fk_type]
    self.cur_location = [{'x': 7, 'y': 1}, {'x': 7, 'y': 0}][self.cur_fk_type in (2, 11, 17)]
    self.combind()
    self.draw_map()
    if not self.test_map():
        messagebox.showinfo("失败", "游戏失败了")
        self.lock_operation = True

def rotate(self, event):
    if not self.lock_operation:
        if self.cur_fk_type != 0:
            temp = self.cur_fk_type
            self.cur_fk_type = [(self.cur_fk_type - 7) // 4 * 4 + self.cur_fk_type % 4 + 7,
                                (self.cur_fk_type - 1) // 2 * 2 + self.cur_fk_type % 2 + 1][
                self.cur_fk_type in range(1, 7)]
            self.cur_fk = self.fk_type[self.cur_fk_type]
            if self.cur_location['x'] + min(self.cur_fk[0]) + 1 <= 0 or self.cur_location['x'] + max(
                    self.cur_fk[0]) >= COLUMN or not self.test_map() or self.cur_location['y'] + min(
                self.cur_fk[1]) + 1 < 0:
                print('testmap')
                self.cur_fk_type = temp
                self.cur_fk = self.fk_type[self.cur_fk_type]
            self.combind()
            self.draw_map()

def combind(self):
    self.map = [a[:] for a in self.base_map]
    for i in range(len(self.cur_fk[1])):
        x = self.cur_location['x'] + self.cur_fk[0][i]
        y = self.cur_location['y'] - self.cur_fk[1][i]
        self.map[y][x] = 1
        self.color_map[y][x] = self.cur_color

def test_map(self):
    for i in range(len(self.cur_fk[0])):
        x = self.cur_location['x'] + self.cur_fk[0][i]
        y = self.cur_location['y'] - self.cur_fk[1][i]
        if self.base_map[y][x] > 0: return False
    return True

def draw_map(self):
    for i in range(ROW):
        for j in range(COLUMN):
            if self.map[i][j] != self.map_before[i][j]:
                self.fangkuai_map[i][j].set_color(COLOR[self.color_map[i][j]]).setvisible(self.map[i][j])
    self.map_before = [i[:] for i in self.map]
    self.win.update()

def quick_drop(self, event):
    if not self.lock_operation: self.drop()

def drop(self):
    self.cur_location['y'] += 1
    if self.cur_location['y'] - min(self.cur_fk[1]) < ROW and self.test_map():
        self.combind()
        self.draw_map()
        return True
    else:
        self.cur_location['y'] -= 1
        self.base_map = [i[:] for i in self.map]
        self.delete_row()
        self.draw_map()
        self.next_fk()
        return False

def delete_row(self):
    del_row = []
    for i in range(max(self.cur_fk[1]) - min(self.cur_fk[1]) + 1):
        if self.base_map[self.cur_location['y'] - min(self.cur_fk[1]) - i] == [1] * COLUMN:
            del_row.append(self.cur_location['y'] - min(self.cur_fk[1]) - i)
    if not del_row == []:
        self.flash(del_row)
        self.base_map = [r for r in self.base_map if not r == [1] * COLUMN]
        self.base_map = ([[0] * COLUMN] * (30 - len(self.base_map))) + self.base_map
        self.cal_score(len(del_row))

def move_left(self, event):
    if not self.lock_operation:
        self.cur_location['x'] -= 1
        if self.cur_location['x'] + min(self.cur_fk[0]) + 1 > 0 and self.test_map():
            self.combind()
            self.draw_map()
        else:
            self.cur_location['x'] += 1

def move_right(self, event):
    if not self.lock_operation:
        self.cur_location['x'] += 1
        if self.cur_location['x'] + max(self.cur_fk[0]) < COLUMN and self.test_map():
            self.combind()
            self.draw_map()
        else:
            self.cur_location['x'] -= 1

def down_straight(self, event):
    while not self.lock_operation and self.drop(): pass

# def change(self, event):
#     self.cur_fk_type = (self.cur_fk_type + 1) % 18
#     self.cur_fk = self.fk_type[self.cur_fk_type]
#     self.combind()
#     self.draw_map()

elsfk()

posted on 2020-11-27 22:50  朴伤色  阅读(663)  评论(0编辑  收藏  举报