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using UnityEngine; public class CameraRotateFollowFinger : MonoBehaviour { bool isRotating = false; public GameObject player; /// /// 旋转速度 /// public float speed = 100; ... 阅读全文
posted @ 2018-01-18 17:34
cz夏花
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using UnityEditor; using UnityEngine; public class BuildAssetBundle { [MenuItem("AssetBundle/BuildSingle")] static void BuildSigle() { BuildPipeline.BuildAssetBundles(Application... 阅读全文
posted @ 2018-01-18 17:27
cz夏花
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