<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<style>
body {
margin:0;
overflow:hidden;
}
</style>
<script src="js/jquery-1.7.1.min.js"></script>
<script>
onload = function() {
//获取面板对象
var canvas = document.getElementById("canvas");
//获取CANVAS2D花板对象
var context = canvas.getContext('2d');
context.fillStyle = '#00f'; //填充颜色
context.strokeStyle = 'black'; //线的颜色
context.lineWidth = 2; //线的宽度
context.beginPath(); //开始
// Start from the top-left point.
context.moveTo(0, 0); //笔放在哪个点
context.lineTo(0,$("#canvas").height()); //连接线
context.lineTo($("#canvas").width(),$("#canvas").height());
context.moveTo($("#canvas").width(), $("#canvas").height()); //把笔离纸,重新设置坐标
context.lineTo($("#canvas").width(),0);
context.lineTo(0,0);
// Done! Now fill the shape, and draw the stroke.
// Note: your shape will not be visible until you call any of the two methods.
//context.fill(); //填充所画的内容
context.stroke(); //将所画的画出来
context.closePath();
var clickX = new Array(),clickY=new Array(),clickDrag = new Array(),canDraw = false ;
$('#canvas').mousemove(function(e){
if(canDraw){
//鼠标在页面在X坐标 这个容器的左边距
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
})
$('#canvas').mousedown(function(e){
//是否正在画图
canDraw = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
})
$('#canvas').mouseup(function(e){
canDraw=false;
})
function addClick(x,y,dragging){
//添加到数组里面
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
//画图方法
function redraw(){
for(var i=0; i < clickX.length; i++)
{
context.beginPath();
if(clickDrag[i] && i){//当是拖动而且i!=0时,从上一个点开始画线。
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}
}
</script>
</head>
<body>
<canvas id="canvas" width="1000" height="1000">your browser don't support html canvas!</canvas>
</body>
</html>