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项目中用到的设计模式(持续更新)

设计模式的定义:是指在软件开发中,经过验证的,用于解决在特定环境下,重复出现的,特定问题的解决方案。

设计的六大原则:

 单一职责原则(Single Responsibility Principle, SRP):一个类只负责一个功能领域中的相应职责,或者可以定义为:就一个类而言,应该只有一个引起它变化的原因。

 开闭原则(Open-Closed Principle, OCP):一个软件实体应当对扩展开放,对修改关闭。即软件实体应尽量在不修改原有代码的情况下进行扩展。

 里氏代换原则(Liskov Substitution Principle, LSP):所有引用基类(父类)的地方必须能透明地使用其子类的对象。

 依赖倒转原则(Dependency Inversion  Principle, DIP):抽象不应该依赖于细节,细节应当依赖于抽象。换言之,要针对接口编程,而不是针对实现编程。

 接口隔离原则(Interface  Segregation Principle, ISP):使用多个专门的接口,而不使用单一的总接口,即客户端不应该依赖那些它不需要的接口。

 迪米特法则(Law of  Demeter, LoD):一个软件实体应当尽可能少地与其他实体发生相互作用。

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

接口和抽象类的选择:

1.优先使用接口

2.在既要定义子类的行为,又要为子类提供公共的功能时应选择抽象类。

-------------------------------------------------------创建类模式------------------------------------------------------

0.简单工厂模式(静态工厂)(本质:选择实现

public sealed class ContractCardRulesFactory
{
        public static IContractRules CreateContractRules()
        {
            return new ContractRules()
        }
}
public interface IContractRules{
      DataTable GetContractsWithRecAndPay(Dictionary<string, object> filter);
}
 
public class ContractRules : IContractRules{
}

客户端:

DataTable dt = ContractCardRulesFactory.CreateContractRules().GetContractsWithRecAndPay(filter);  

StructureMap:

IList<T_HZ_MDT> t_HZ_MDTList = ObjectFactory.GetInstance<IDAL_T_HZ_MDT>().GetList(mDTQueryParams);

1.单例模式(本质:控制实例数目

public class Message implements Serializable{

    /**
     * 消息表
     */
    private static final long serialVersionUID = -3133864495085075021L;
    
    private Message(){}
    
    private static final Message message = new Message();
    
    public static Message getInstance(){
        return message;
    }

    private int ID;
    private int VERIFY_TAG;
    private int VERIFY_TYPE;
    private String VERIFY_SBBH;
    private int DR;
    private int CODE;
    private String COLLECTOR_ID;
    public void setID(int iD) {
        ID = iD;
    }
    public int getID() {
        return ID;
    }
    public void setVERIFY_TAG(int vERIFY_TAG) {
        VERIFY_TAG = vERIFY_TAG;
    }
    public int getVERIFY_TAG() {
        return VERIFY_TAG;
    }
    public void setVERIFY_TYPE(int vERIFY_TYPE) {
        VERIFY_TYPE = vERIFY_TYPE;
    }
    public int getVERIFY_TYPE() {
        return VERIFY_TYPE;
    }
    public void setVERIFY_SBBH(String vERIFY_SBBH) {
        VERIFY_SBBH = vERIFY_SBBH;
    }
    public String getVERIFY_SBBH() {
        return VERIFY_SBBH;
    }
    public void setDR(int dR) {
        DR = dR;
    }
    public int getDR() {
        return DR;
    }
    public void setCODE(int cODE) {
        CODE = cODE;
    }
    public int getCODE() {
        return CODE;
    }
    public void setCOLLECTOR_ID(String cOLLECTOR_ID) {
        COLLECTOR_ID = cOLLECTOR_ID;
    }
    public String getCOLLECTOR_ID() {
        return COLLECTOR_ID;
    }
}

客户端:

Message.getInstance().setVERIFY_TAG(3);
Message.getInstance().setVERIFY_TYPE(1);
Message.getInstance().setVERIFY_SBBH(ID);
Message.getInstance().setCODE(code);
Message.getInstance().setCOLLECTOR_ID(ID);
insertMessageService.insertMessage();//插入消息表
    public void insertMessage(){
        Map<String,Object> param = new HashMap<String,Object>();
        param.put("ID", getMaxMessageID());
        param.put("verify_tag", Message.getInstance().getVERIFY_TAG());//变动类型标识,新增为1修改为2删除为3
        param.put("verify_type", Message.getInstance().getVERIFY_TYPE());//1是采集设备  2是热表
        param.put("verify_sbbh", Message.getInstance().getVERIFY_SBBH());//采集点编号
        param.put("dr", 0);//默认为0 未同步
        param.put("code", Message.getInstance().getCODE());//厂家编号
        param.put("collector_id", Message.getInstance().getCOLLECTOR_ID());//集中器编号
        fileMaintenanceMapper.insertMessage(param);
    }

2.工厂方法模式延迟到子类来选择实现)与IOC

抽象工厂类,具体工厂类,去掉抽象工厂类,变成简单工厂或者静态工厂模式

3.抽象工厂模式(本质,选择产品簇的实现 )与DAO模式

工厂方法是单个产品的实现

多个产品,多个工厂 DbProviderFactory

DbProviderFactory factory = DbProviderFactories.GetFactory("System.Data.OleDb"); //获取工厂 这句就可以获得一个工厂,用这个工厂就可发生产该数据提供程序的各种对象了。 

如果是连接 

SqlServer:DbProviderFactory factory = DbProviderFactories.GetFactory("System.Data.SqlClient");
Oracle:DbProviderFactory factory = DbProviderFactories.GetFactory("System.Data.OracleClient"); 
ODBC:DbProviderFactory factory = DbProviderFactories.GetFactory("System.Data.Odbc"); 

4.建造者模式(本质:分离整体构建算法和部件构造

.NET环境下的字符串处理StringBuilder,这是一种简化了的建造者模式

5.原型模式(本质:克隆生成对象

通过克隆来创建新的对象实例

为克隆出来的新的对象实例复制原型实例属性的值

    public Object Clone()
        {
            return (Object)this.MemberwiseClone();
        }

实现克隆操作,在.NET中可以使用Object类的MemberwiseClone()方法来实现对象的浅表拷贝或通过序列化的方式来实现深拷贝。

------------------------------------------------------行为类模式-------------------------------------------------------

6.迭代器模式(本质:控制访问聚合对象中的元素

能用foreach遍历访问的对象必须是集合或数组对象,而这些都是靠实现超级接口IEnumerator或被声明 GetEnumerator 方法的类型

7.命令模式封装请求

(封装请求)事务,Transaction

例子:

  //抽象命令
    public abstract class Command
    {
        protected Barbecuer receiver;

        public Command(Barbecuer receiver)
        {
            this.receiver = receiver;
        }

        //执行命令
        abstract public void ExcuteCommand();
    }
 //烤羊肉串命令
    class BakeMuttonCommand : Command
    {
        public BakeMuttonCommand(Barbecuer receiver)
            : base(receiver)
        { }

        public override void ExcuteCommand()
        {
            receiver.BakeMutton();
        }
    }

    //烤鸡翅命令
    class BakeChickenWingCommand : Command
    {
        public BakeChickenWingCommand(Barbecuer receiver)
            : base(receiver)
        { }

        public override void ExcuteCommand()
        {
            receiver.BakeChickenWing();
        }
    }
   //烤肉串者Receiver
    public class Barbecuer
    {
        public void BakeMutton()
        {
            Console.WriteLine("烤羊肉串!");
        }

        public void BakeChickenWing()
        {
            Console.WriteLine("烤鸡翅!");
        }
    }
    //服务员Invoker
    public class Waiter
    {
        private IList<Command> orders = new List<Command>();

        //设置订单
        public void SetOrder(Command command)
        {
            if (command.ToString() == "命令模式.BakeChickenWingCommand")
            {
                Console.WriteLine("服务员:鸡翅没有了,请点别的烧烤。");
            }
            else
            {
                orders.Add(command);
                Console.WriteLine("增加订单:" + command.ToString() + "  时间:" + DateTime.Now.ToString());
            }
        }

        //取消订单
        public void CancelOrder(Command command)
        {
            orders.Remove(command);
            Console.WriteLine("取消订单:" + command.ToString() + "  时间:" + DateTime.Now.ToString());
        }

        //通知全部执行
        public void Notify()
        {
            foreach (Command cmd in orders)
            {
                cmd.ExcuteCommand();
            }
        }
    }
    static void Main(string[] args)
        {
            //开店前的准备 客户端
            Barbecuer boy = new Barbecuer();
            Command bakeMuttonCommand1 = new BakeMuttonCommand(boy);
            Command bakeMuttonCommand2 = new BakeMuttonCommand(boy);
            Command bakeChickenWingCommand1 = new BakeChickenWingCommand(boy);
            Waiter girl = new Waiter();

            //开门营业 顾客点菜
            girl.SetOrder(bakeMuttonCommand1);
            girl.SetOrder(bakeMuttonCommand2);
            girl.SetOrder(bakeChickenWingCommand1);

            //点菜完闭,通知厨房
            girl.Notify();

            Console.Read();

        }

8.解释器模式(本质:分离实现,解释执行

9.职责链模式分离职责,动态组合

10.观察者模式(本质:触发联动

net事件

11.中介者模式(本质:封装交互

  private System.Windows.Forms.ComboBox comboBox1;
  private System.Windows.Forms.ComboBox comboBox2;

    private void InitializeComponent()
        {
            // 
            // comboBox1
            // 
            this.comboBox1.FormattingEnabled = true;
            this.comboBox1.Location = new System.Drawing.Point(51, 25);
            this.comboBox1.Name = "comboBox1";
            this.comboBox1.Size = new System.Drawing.Size(113, 20);
            this.comboBox1.TabIndex = 0;
            // 
            // comboBox2
            // 
            this.comboBox2.FormattingEnabled = true;
            this.comboBox2.Location = new System.Drawing.Point(245, 25);
            this.comboBox2.Name = "comboBox2";
            this.comboBox2.Size = new System.Drawing.Size(109, 20);
            this.comboBox2.TabIndex = 1;

Windows 窗体设计器

 //国家 colleague
    abstract class Country
    {
        protected UnitedNations mediator;

        public Country(UnitedNations mediator)
        {
            this.mediator = mediator;
        }
    }
  //美国 concretecolleague
    class USA : Country
    {
        public USA(UnitedNations mediator)
            : base(mediator)
        {

        }
        //声明
        public void Declare(string message)
        {
            mediator.Declare(message, this);
        }
        //获得消息
        public void GetMessage(string message)
        {
            Console.WriteLine("美国获得对方信息:" + message);
        }
    }

    //伊拉克concretecolleague
    class Iraq : Country
    {
        public Iraq(UnitedNations mediator)
            : base(mediator)
        {
        }

        //声明
        public void Declare(string message)
        {
            mediator.Declare(message, this);
        }
        //获得消息
        public void GetMessage(string message)
        {
            Console.WriteLine("伊拉克获得对方信息:" + message);
        }

    }
 //联合国机构 mediator
    abstract class UnitedNations
    {
        /// <summary>
        /// 声明
        /// </summary>
        /// <param name="message">声明信息</param>
        /// <param name="colleague">声明国家</param>
        public abstract void Declare(string message, Country colleague);
    }
 //联合国安全理事会 concretemediator
    class UnitedNationsSecurityCouncil : UnitedNations
    {
        private USA colleague1;
        private Iraq colleague2;

        public USA Colleague1
        {
            set { colleague1 = value; }
        }

        public Iraq Colleague2
        {
            set { colleague2 = value; }
        }

        public override void Declare(string message, Country colleague)
        {
            if (colleague == colleague1)
            {
                colleague2.GetMessage(message);
            }
            else
            {
                colleague1.GetMessage(message);
            }
        }
    }

12.备忘录模式(本质:保存和回恢复内部状态

(保存和恢复内部状态)

13.状态模式(工作流,本质:根据状态来分离和选择行为

14.策略模式(本质:分离算法,选择实现

public interface IAddFileMaintenance {
    public abstract String AddFileMaintenance();
}
public class CreateHeatCompany implements IAddFileMaintenance{

    private StringBuilder getheatCompanyList;
    private StringBuilder getProvinceList;
    private StringBuilder getcityList;
    public CreateHeatCompany(StringBuilder getheatCompanyList,
                             StringBuilder getProvinceList,
                             StringBuilder getcityList){
        this.getheatCompanyList = getheatCompanyList;
        this.getProvinceList = getProvinceList;
        this.getcityList = getcityList;
    }
    public String AddFileMaintenance() {
        String result = "";
        StringBuilder sb = new StringBuilder();
        sb.append("<table id = 'table_1' width='99%' border='0' cellspacing='0' cellpadding='0'>");
        sb.append("<tr><th width='31%' class='boldth'>热力公司档案</th><td width='69%'>&nbsp;</td></tr>");
        sb.append("<tr><th>热力公司名称:</th><td><input type='text' class='inputbg_td' id='name' maxlength='20' /></td></tr>");
        sb.append("<tr><th>热力公司编号:</th><td><input type='text' class='inputbg_td' id='corp_id' maxlength='12'/></td></tr>");
        sb.append("<tr><th>上级热力公司:</th><td><select id='select1' class='selectbg_td'>");
        sb.append("<option value='0'></option>");
        sb.append(this.getheatCompanyList);
        sb.append("</select></td></tr>");
        sb.append("<tr><th>热力公司地址:</th><td><input type='text' class='inputbg_td' id='address' maxlength='30'/></td></tr>");
        sb.append("<tr><th>地理位置:</th><td><input type='text' class='inputbg_td' id='geo_address' maxlength='30'/></td></tr>");
        sb.append("<tr><th height='73'>所属地区:</th><td><select id='select2' class='selectbg_tdd' onchange='change(this)'>");
        sb.append(this.getProvinceList);
        sb.append("</select>省<select id='select3' class='selectbg_tdd'>");    
        sb.append(this.getcityList);
        sb.append("</select>市</td></tr>");
        sb.append("<tr><th>供热面积:</th><td><input type='text' class='inputbg_td' id='area' maxlength='15' onKeypress='isNumber();'/></td></tr>");        
        sb.append("<tr><td>&nbsp;</td><td align='right'>");
        sb.append("<a onclick='cancel();'><img src='images/hou_btn_11.gif' width='76' height='25' /></a>");
        sb.append("<a onclick='save(1);'><img src='images/hou_btn_03.jpg' width='76' height='25' /></a></td></tr>");
        sb.append("</table>");
        result = sb.toString();
        result = result.replace("'", "\"");
        return result;
    }

}
public class AddFileMaintenanceContext {
    private IAddFileMaintenance iAddFileMaintenance;
    public AddFileMaintenanceContext(IAddFileMaintenance iAddFileMaintenance){
        this.iAddFileMaintenance = iAddFileMaintenance;
    }
    public String AddFileMaintenance(){
        return this.iAddFileMaintenance.AddFileMaintenance();
    }
}

客户端:

    private AddFileMaintenanceContext createHeatCompanyContext() {
        return new AddFileMaintenanceContext(
                new CreateHeatCompany(getheatCompanyList(),
                          getProvinceList(this.province),
                          getcityList(this.beiJingCity)));
    }

15.模板方法模式(本质:固定算法骨架

被继承的抽象类

16.访问者模式(本质:预留通路,回调实现

------------------------------------------------------结构类模式-------------------------------------------------------
17.适配器模式(本质,转换匹配,复用功能

复用已有的功能,不是实现新的接口

对象适配器:

类适配器:

   public interface ICacheStorage
    {
        void Remove(string key);
        void Store(string key, object data);
        T Retrieve<T>(string storageKey);
    }
    public class HttpContextCache : ICacheStorage
    {
        public void Remove(string key)
        {
            HttpContext.Current.Cache.Remove(key);
        }

        public void Store(string key, object data)
        {
            HttpContext.Current.Cache.Insert(key, data);
        }

        public T Retrieve<T>(string key)
        {
            T itemStored = (T)HttpContext.Current.Cache.Get(key);
            if (itemStored == null)
                itemStored = default(T);

            return itemStored;
        }
    }

这里适配的是 : HttpContext

客户端:

ICacheStorage cache = new HttpContextCache();

cache.Store("useid", cookie["userid"].ToString());

18.组合模式(本质是统一叶子对象和组合对象

具有整体与部分的关系,并能组合成树型结构的对象结构

19.代理模式(本质:控制对象的访问

和适配器模式的区别:

   public I6.CM.ContractCard.Entity.ContractEntity.EContractStatus GetContractStatus(string conSystemCode) {
            KernelProxyClient client = new KernelProxyClient();
            object[] result = client.Invoke("I6.CM.ContractCard.Facade.ContractFacade.GetContractStatus", new object[] {
                        conSystemCode}, new int[] {
                        0});
            return ((I6.CM.ContractCard.Entity.ContractEntity.EContractStatus)(result[0]));
        }

20.桥梁模式分离抽象与实现

抽象部分和实现部分分离,可以独立的变化,二个纬度以上变化的时候

java中的JDBC

21.装饰模式(本质:动态组合

动态的生成子类

DataInputStream din = new DataInputStream(
                                     new BufferedInputStream(
                                     new FileInputStream("IOTest.txt")
)
);

AOP:

22.门面模式(外观模式Facade,本质:封装交互,简化调用

  public bool Update(ref ContractEntity entity,string rightDataType)
        {
            try
            {
                i6DbHelper.Open();

                IDataRightRules editDataRightRules = DataCatalogRulesFactory.CreateDataRightRules(rightDataType + "_edit");
                DataRightsForUserEntity editDataRights = GetAllRightForUser(editDataRightRules, entity, AppSessionConfig.LoginID,AppSessionConfig.OCode);

                IDataRightRules viewDataRightRules = DataCatalogRulesFactory.CreateDataRightRules(rightDataType + "_view");
                DataRightsForUserEntity viewDataRights = GetAllRightForUser(viewDataRightRules, entity, AppSessionConfig.LoginID, AppSessionConfig.OCode);

                i6DbHelper.BeginTran();
                ContractCardRulesFactory.CreateContractRules().Update(entity);
             
                i6DbHelper.CommitTran();
                return true;
            }
            catch (Exception e)
            {
                i6DbHelper.RollbackTran();
                throw e;
            }
            finally
            {
                i6DbHelper.Close();
            }
        }

体现了最少知识原则

23.享元模式(本质:分离与共享

    //缓存菜单
        String result = "";
        if(request.getSession().getAttribute(operatorID + location) == null){
            Map<String,Object> param = new HashMap<String,Object>();
            param.put("operatorID", operatorID);
            param.put("location", location);
            List<Tree> treeList = loginService.getMenusByID(param);
            RightsManagementControllerHelp help = new RightsManagementControllerHelp();    
            help.setTreeList(treeList);
            if(location == SystemType.FrontSystem.value()){
                result = help.getFrontHtml();
                systemLogService.saveSystemLog(operatorID, "登录到前台界面");
            }
            else{
                result = help.getBackHtml();
                systemLogService.saveSystemLog(operatorID, "登录到后台界面");
            }            
            request.getSession().setAttribute(operatorID + location, result);            
        }else{
            result = request.getSession().getAttribute(operatorID + location).toString();
        }        
        return result;

做一个享元工厂缓存菜单

(分离与共享)

 //网站 flyweight
    abstract class WebSite
    {
        public abstract void Use(User user);
    }
   //具体的网站 concreteflyweight
    class ConcreteWebSite : WebSite
    {
        private string name = "";
        public ConcreteWebSite(string name)
        {
            this.name = name;
        }

        public override void Use(User user)
        {
            Console.WriteLine("网站分类:" + name + " 用户:" + user.Name);
        }
    }
 //网站工厂flyweightfactory
    class WebSiteFactory
    {
        private Hashtable flyweights = new Hashtable();

        //获得网站分类
        public WebSite GetWebSiteCategory(string key)
        {
            if (!flyweights.ContainsKey(key))
                flyweights.Add(key, new ConcreteWebSite(key));
            return ((WebSite)flyweights[key]);
        }

        //获得网站分类总数
        public int GetWebSiteCount()
        {
            return flyweights.Count;
        }
    }

posted on 2013-05-02 16:03  斗哥哥  阅读(4814)  评论(0编辑  收藏  举报