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随笔分类 -  Sun Game Server (SGS)

摘要:1.1 多人游戏 你对于多人在线游戏一定有着绝妙的创意。可能它是一个虚拟的世界,源自于你超级喜爱的电视节目中,或者它干脆就是一个你和你的朋友们拥有的在线保龄球联盟。无论如何,真正急待解决的问题在于,相对于奇思妙想来说,真正构建一个大型的多人在线网络游戏,它竟是如此的复杂,以致于许多具有天马行空的伟大创意最后却只能在历史的车轮中无奈地烟消云散。Darkstar解决了这个棘手的障碍,它提供了一组易于... 阅读全文

posted @ 2009-12-04 13:14 Bill Yuan 编辑

摘要:转自:http://siddhantt.com/Blog/?p=20i) Download PDS server from and extract it to any suitable location. (** EDIT ** use 0.9.8 version as flash client is not compatible with the latest darkstar server *... 阅读全文

posted @ 2009-11-25 15:41 Bill Yuan 编辑

摘要:转自:http://www.acyborgreality.com/?p=192Project Darkstar?! That sounds incredibly epic and awesome. Personally I think it is both of those things and I haven’t even gotten that in depth with it. ... 阅读全文

posted @ 2009-11-25 15:13 Bill Yuan 编辑

摘要:附录A:SwordWorld例子代码Sword World[代码]SwordWorldObject[代码]SwordWorldRoom[代码]SwordWorldPlayer[代码] 阅读全文

posted @ 2009-11-24 23:34 Bill Yuan 编辑

摘要:结尾部分At this point you know all the basics of writing PDS applications. The applications you write using the PDS API on a single-node system will operate unmodified in exactly the same way on a large-s... 阅读全文

posted @ 2009-11-24 23:22 Bill Yuan 编辑

摘要:转自:http://www.david0446.com/?p=72第六课:Hello ChannelsThe previous lessons have introduced the Task Manager and Data Manager. The final standard manager is the Channel Manager. The core of the PDS provid... 阅读全文

posted @ 2009-11-24 23:19 Bill Yuan 编辑

摘要:转自:http://www.david0446.com/?p=67第五课:Hello User!Up till now the tutorial lessons have focused on getting your logic up and running in the PDS. But there is another side to the online game equation ... 阅读全文

posted @ 2009-11-24 18:04 Bill Yuan 编辑

摘要:第四课:Hello Persistence!Lesson 3 explained that tasks that are run on a delay or repeat don’t necessarily happen exactly at the time you asked for. They could happen a bit later if (for example) t... 阅读全文

posted @ 2009-11-24 16:56 Bill Yuan 编辑

摘要:第三课:任务(Tasks),管理器(Managers)和Hello Timer!1.任务(Tasks)In Lessons 1 and 2, the system automatically invoked the initialize method for us in response to an event (in this case, the initial run of a newly i... 阅读全文

posted @ 2009-11-24 16:41 Bill Yuan 编辑

摘要:转自:http://www.david0446.com/?p=52第二课:Hello Logger!1.编写HelloLoggerThe PDS supports the standard Java logging mechanisms in the java.util.logging.* package. This is a flexible and configurable logging A... 阅读全文

posted @ 2009-11-24 16:28 Bill Yuan 编辑

摘要:转自:http://www.david0446.com/?p=45第一课:Hello World!It is traditional in any programming tutorial for the first example to be a simple program that prints “Hello World” to the console. This l... 阅读全文

posted @ 2009-11-24 16:08 Bill Yuan 编辑

摘要:转自:http://www.david0446.com/?p=231. 简介Welcome to the Project Darkstar Server (PDS) application tutorial. This document is designed to teach you everything you need to know to start writing game server... 阅读全文

posted @ 2009-11-24 13:04 Bill Yuan 编辑

摘要:转自:http://chinaestone.javaeye.com/blog/421678先贴出来sgs核心代码的中文注释的翻译,然后在对它的各个组件做简单的分析:[代码] 阅读全文

posted @ 2009-11-24 10:41 Bill Yuan 编辑

摘要:转自: http://www.eb163.com/home/space-7286-do-blog-id-21.html首先我希望大家看一看http://blog.csdn.net/ripotala/archive/2008/10/14/3075456.aspx这个地址的文章对sgs有一定的了解先。心得:(客户端篇)在sgs官网上已经有人写了多套针对as3.0的库,对比觉得还是alienos比较好。... 阅读全文

posted @ 2009-11-24 10:38 Bill Yuan 编辑

摘要:转自:http://hi.baidu.com/calls911/blog/item/89da50cdba807634f9dc615e.html SGS(Sun Game Server Technology)是Sun公司的游戏服务器技术,这个白皮书的内容是一个技术简介,于2004年6月份发布。(原文地址:http://www.sun.com/solutions/documents/white-pap... 阅读全文

posted @ 2009-11-24 10:32 Bill Yuan 编辑