c# 图像旋转

 #region 图片旋转函数
        /// <summary>
        /// 以逆时针为方向对图像进行旋转
        /// </summary>
        /// <param name="b">位图流</param>
        /// <param name="angle">旋转角度[0,360](前台给的)</param>
        /// <returns></returns>
        public static Bitmap Rotate(Bitmap b, int angle)
        {
            angle = angle % 360;
            //弧度转换
            double radian = angle * Math.PI / 180.0;
            double cos = Math.Cos(radian);
            double sin = Math.Sin(radian);
            //原图的宽和高
            int w = b.Width;
            int h = b.Height;
            int W = (int)(Math.Max(Math.Abs(w * cos - h * sin), Math.Abs(w * cos + h * sin)));
            int H = (int)(Math.Max(Math.Abs(w * sin - h * cos), Math.Abs(w * sin + h * cos)));
            //目标位图
            Bitmap dsImage = new Bitmap(W, H);
            System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(dsImage);
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
            //计算偏移量
            Point Offset = new Point((W - w) / 2, (H - h) / 2);
            //构造图像显示区域:让图像的中心与窗口的中心点一致
            Rectangle rect = new Rectangle(Offset.X, Offset.Y, w, h);
            Point center = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
            g.TranslateTransform(center.X, center.Y);
            g.RotateTransform(360 - angle);
            //恢复图像在水平和垂直方向的平移
            g.TranslateTransform(-center.X, -center.Y);
            g.DrawImage(b, rect);
            //重至绘图的所有变换
            g.ResetTransform();
            g.Save();
            g.Dispose();
            //dsImage.Save("yuancd.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
            return dsImage;
        }
        #endregion 图片旋转函数



public static Bitmap rotateImage(Bitmap b, float angle)
{
    //create a new empty bitmap to hold rotated image
    Bitmap returnBitmap = new Bitmap(b.Width, b.Height);
    //make a graphics object from the empty bitmap
    Graphics g = Graphics.FromImage(returnBitmap);
    g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
    //move rotation point to center of image
    g.TranslateTransform((float)b.Width / 2, (float)b.Height / 2);
    //rotate
    g.RotateTransform(angle);
    //move image back
    g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
    //draw passed in image onto graphics object
    g.DrawImage(b, new Point(0, 0));
    return returnBitmap;
}






public static Bitmap RotateImage(Bitmap image, float rotateAtX, float rotateAtY, float angle, bool bNoClip)
{
    int W, H, X, Y;
    if (bNoClip)
    {
        double dW = (double)image.Width;
        double dH = (double)image.Height;

        double degrees = Math.Abs(angle);
        if (degrees <= 90)
        {
            double radians = 0.0174532925 * degrees;
            double dSin = Math.Sin(radians);
            double dCos = Math.Cos(radians);
            W = (int)(dH * dSin + dW * dCos);
            H = (int)(dW * dSin + dH * dCos);
            X = (W - image.Width) / 2;
            Y = (H - image.Height) / 2;
        }
        else
        {
            degrees -= 90;
            double radians = 0.0174532925 * degrees;
            double dSin = Math.Sin(radians);
            double dCos = Math.Cos(radians);
            W = (int)(dW * dSin + dH * dCos);
            H = (int)(dH * dSin + dW * dCos);
            X = (W - image.Width) / 2;
            Y = (H - image.Height) / 2;
        }
    }
    else
    {
        W = image.Width;
        H = image.Height;
        X = 0;
        Y = 0;
    }

    //create a new empty bitmap to hold rotated image
    Bitmap bmpRet = new Bitmap(W, H);
    bmpRet.SetResolution(image.HorizontalResolution, image.VerticalResolution);

    //make a graphics object from the empty bitmap
    Graphics g = Graphics.FromImage(bmpRet);

    //Put the rotation point in the "center" of the image
    g.TranslateTransform(rotateAtX + X, rotateAtY + Y);

    //rotate the image
    g.RotateTransform(angle);

    //move the image back
    g.TranslateTransform(-rotateAtX - X, -rotateAtY - Y);

    //draw passed in image onto graphics object
    g.DrawImage(image, new PointF(0 + X, 0 + Y));

    return bmpRet;
}

 

posted @ 2013-05-21 15:32  louiskoo  阅读(20432)  评论(2编辑  收藏  举报