AE鹰眼实现
主要步骤:1鹰眼和主视图的地图同步 2 响应主视图范围发生变化时,在鹰眼视图中绘制一个矩形框(通过设置填充颜色的透明度)3 设置移动鹰眼视图中的方框,主视图的联动(其实是主视图的当前视图范围出现变化,导致重新绘制方框,也就是方框的移动)
代码如下:
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
private void axMapControl1_OnMapReplaced(object sender, ESRI.ArcGIS.Controls.IMapControlEvents2_OnMapReplacedEvent e)
{
IMap pMap = axMapControl1.Map;
axMapControl2.ClearLayers();
axMapControl2.ActiveView.Refresh();
//axMapControl2.LoadMxFile(axMapControl1.DocumentFilename);这也可以让地图同步加载
for (int i = 0; i < pMap.LayerCount; i++)
{
axMapControl2.Map.AddLayer(pMap.get_Layer(i));
}
}
private void axMapControl1_OnExtentUpdated(object sender, ESRI.ArcGIS.Controls.IMapControlEvents2_OnExtentUpdatedEvent e)
{
IEnvelope pEnv = e.newEnvelope as IEnvelope; //这就是矩形框的大小,可惜不知道怎么调
IGraphicsContainer pGraphicCOntainer = axMapControl2.Map as IGraphicsContainer;
pGraphicCOntainer.DeleteAllElements();
IRgbColor color = Get_RGB(255, 0, 255);//设置矩形框的边界颜色和不透明
color.Transparency = 255;
ILineSymbol pLine = new SimpleLineSymbolClass();
pLine.Width = 2;
pLine.Color = color;
color = Get_RGB(0, 255, 0); //设置矩形框填充颜色和透明
color.Transparency = 0;
IFillSymbol pFill = new SimpleFillSymbolClass();
pFill.Color = color;
pFill.Outline = pLine;
IFillShapeElement pFillShapeElement = new RectangleElementClass();//新建一个矩形框元素
pFillShapeElement.Symbol = pFill;
IElement pEle = pFillShapeElement as IElement;
pEle.Geometry = pEnv;
pGraphicCOntainer.AddElement(pEle, 0);//添加矩形框元素
IActiveView pActive = pGraphicCOntainer as IActiveView;
pActive.Refresh();
}
private IRgbColor Get_RGB(int r,int g,int b)
{
IRgbColor color = new RgbColorClass();
color.Red = r;
color.Green = g;
color.Blue = b;
return color;
}
private void axMapControl2_OnMouseDown(object sender, ESRI.ArcGIS.Controls.IMapControlEvents2_OnMouseDownEvent e)
{
IPoint point = new PointClass();
point.PutCoords(e.mapX, e.mapY);
axMapControl1.CenterAt(point);
}