2009年4月23日

Partially integrated with ESM

摘要: Partially integrate Exponential Shadow Mapping with MagiEngine 阅读全文

posted @ 2009-04-23 22:02 SigEric 阅读(1369) 评论(1) 推荐(0) 编辑

2009年4月19日

Integrating ESM to MagiEngine

摘要: Try to find a suitable SM algorithm to intergrate to my engine, just come across an new SM named Exponential Shadow Maps.The result is pretty good and avoid the light bleeding in VSM.Here is the FX co... 阅读全文

posted @ 2009-04-19 16:52 SigEric 阅读(307) 评论(0) 推荐(0) 编辑

2009年4月4日

MagiEngine 0.7

摘要: Happy Qing-ming day~~~After one day trip in my univeristy, I continued my work on MagiEngine.I finished the framework of post effect system last week and did presentation to some of VP of my company. ... 阅读全文

posted @ 2009-04-04 23:24 SigEric 阅读(406) 评论(1) 推荐(0) 编辑

2009年3月21日

MagiEngine 0.6

摘要: Yo, what's up~~Well, I have say sorry about my absent about half ofa year. And I have to say it is quite abusy days.In return, the up-comming Autodesk FBX SDK 2010will include lots of new features whi... 阅读全文

posted @ 2009-03-21 22:11 SigEric 阅读(957) 评论(0) 推荐(0) 编辑

2008年9月18日

Create objects inside DLL and delete outside will crash?!

摘要: Sometimes, when we try to delete some objects which are created inside a dll, and the deletion will cause an access violation.Yep, but just sometimes.I tried and tested the idea with my colleages this... 阅读全文

posted @ 2008-09-18 16:17 SigEric 阅读(467) 评论(0) 推荐(0) 编辑

2008年8月31日

Presentation of XNA

摘要: I made a presentation of XNA this friday, which I felt ok. So, here is the presentation slides 阅读全文

posted @ 2008-08-31 09:17 SigEric 阅读(227) 评论(0) 推荐(0) 编辑

2008年8月5日

Shader Engine

摘要: Okay, okay, I update my blog finally. It is because my production's development stage is closed last weekAnd I spent two days on my Shader Engine developement and finally there is something to show!I ... 阅读全文

posted @ 2008-08-05 17:38 SigEric 阅读(872) 评论(3) 推荐(0) 编辑

2008年6月11日

Octree sample code for XNA

摘要: In 3D world, many enthusiastic specialists and PhD are giving their life-time effort to rendering photorealistic objects like milk, skin, water, feather, shadow, etc. No doubt that it is good to have all these physical models about the rendering. When it comes to practical application, we, however, have to made a tradeoff between quality and performance and most of the time, the result yield at the later choice. 阅读全文

posted @ 2008-06-11 22:44 SigEric 阅读(1608) 评论(7) 推荐(0) 编辑

2008年4月30日

Dynamic Vertex Buffer / Index Buffer in XNA

摘要: Vertex Buffer and Index Buffer are two vital “components” in XNA rendering. In another word, if you managed to figure out how it works and how it works faster, you will get a faster render... 阅读全文

posted @ 2008-04-30 17:40 SigEric 阅读(1079) 评论(0) 推荐(0) 编辑

2008年3月20日

Converting a GIS Shp File to FBX format

摘要: Since I am new comer to FBX team, I decided to make a converter to turn shp file to FBX format. 阅读全文

posted @ 2008-03-20 18:03 SigEric 阅读(1505) 评论(0) 推荐(0) 编辑

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