dx11 about post process...

摘要: http://www.youtube.com/watch?v=3Af92IOS8dYShowcase of an implementation of deferred shading that I did in DirectX 11.Features shown in this video are:~Depth of Field with far- and near blur.~Motion Blur using Velocity Buffers for view and objects.~Screen Space Ambient Occlusion (front faces, unblurr 阅读全文
posted @ 2012-10-05 22:21 zengqh 阅读(262) 评论(0) 推荐(0)