glsl之多重纹理演示
摘要:
源代码:http://download.csdn.net/detail/netrookie/4316081vertex shader:struct MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess;};struct LightSourceParameters { vec4 ambient; vec4 diffuse; vec4 specular; vec4 position; vec4 halfV... 阅读全文
posted @ 2012-05-20 16:58
zengqh
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