glsl之多重纹理演示

摘要: 源代码:http://download.csdn.net/detail/netrookie/4316081vertex shader:struct MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess;};struct LightSourceParameters { vec4 ambient; vec4 diffuse; vec4 specular; vec4 position; vec4 halfV... 阅读全文
posted @ 2012-05-20 16:58 zengqh 阅读(970) 评论(0) 推荐(0)

glsl之纹理演示

摘要: 前几章的shader有点问题,为什么在公司的机器上运行正常呢。代码:http://download.csdn.net/detail/netrookie/4315735vertex shader:struct MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess;};struct LightSourceParameters { vec4 ambient; vec4 diffuse; vec4 specular; vec4 po... 阅读全文
posted @ 2012-05-20 14:10 zengqh 阅读(993) 评论(0) 推荐(0)