摘要: //在test当中有很多的例子可以尝试 CCSprite* sprite=CCSprite::create("s_hurt.png"); sprite->setPosition(ccp(size.width/2,size.height/2)); this->addChild(sprite); CCGridAction* action=CCShaky3D::create(5.0f,ccp(5,5),5,false); sprite->runAction(action); 阅读全文
posted @ 2014-04-03 16:13 yufenghou 阅读(191) 评论(0) 推荐(0)
摘要: CCProgressTo* to=CCProgressTo::create(5.0f,100); CCProgressTimer* time=CCProgressTimer::create(CCSprite::create("s_hurt.png")); time->setPosition(ccp(size.width/2,size.height/2)); addChild(time); time->setType(kCCProgressTimerTypeRadial); time->runAction(to); //加上这段代码,技能冷却的事件更完... 阅读全文
posted @ 2014-04-03 08:40 yufenghou 阅读(179) 评论(0) 推荐(0)
摘要: CCSpriteFrameCache* spriteCache=CCSpriteFrameCache::sharedSpriteFrameCache(); spriteCache->addSpriteFramesWithFile("girls.plist"); CCSprite* sp=CCSprite::createWithSpriteFrameName("s_1.png"); sp->setPosition(ccp(size.height*0.2,size.height/2)); sp->setScale(0); this-> 阅读全文
posted @ 2014-04-03 08:06 yufenghou 阅读(361) 评论(0) 推荐(0)