摘要:using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using VRTK; public enum TouchPadZone { Up, Down, Left, Right, ...
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摘要:Shader "Dissolve/Dissolve_TexturCoords" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5,
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摘要:思路是:获取错误信息的表,里面记录了错误的信息情况;最后传递这个错误数据model给ui显示的view代码;对于ui的操作就是这个view干的事情,我写的是一页记录三行错误详情,多余的通过翻页来观看,翻页的信息展示主要通过标识也来确定,第几页就更新显示错误数据中的几条错误详情;下面是我这个思路VR面
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摘要:// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Custom/LogoShader" { Properties{ _MainTex("Texture", 2D) =
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摘要:Shader "RimAlpha" { Properties { _MainTex ("Texture", 2D) = "white" {} _BumpMap ("Bumpmap", 2D) = "bump" {} _RimColor ("Rim Color", Color) = (0.231,0.
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摘要:// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "GUI/Text Shader Custom" { Properties { _MainTex ("Font Text
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