显示人物主要信息

 
procedure TForm1.Timer1_mainRoleTimer(Sender: TObject);
var
  Gameh:hwnd;           //游戏窗口句柄
  GamePid:Thandle;      //进程ID
  hProcess:Thandle; //进程句柄
  PointTemp:integer;
  readByte:Dword;
  _ID:Integer;//选中目标ID
  _hpmin:Integer;  //红min
  _hpmax:Integer;  //红max
  _mpmin:Integer;  //蓝min
  _mpmax:Integer;  //蓝max
  _level:Integer; //等级
  _posx:Single; //X坐标
  _posy:Single; //Y坐标
  _posz:Single; //Z坐标
   CareerId:Integer;
   Career:string;//职业
  _state:Integer;//状态0->在地面 1->在水中 2->在天上
  _stateResult:string;// 所处于状态
  _name1:cardinal; //角色名称1
  _name2:array[0..35] of wideChar; // AsciiName   0..35个字符加起来共36个字符
const
  GameTitle='Element Client'; //游戏窗口标题
  GameWndClassName='ElementClient Window';  //
  GameBase =$00924E0C; //游戏基址
begin
  Gameh:=FindWindow(GameWndClassName,GameTitle);
  if  Gameh = 0 then Exit;
    GetWindowThreadProcessID(Gameh,GamePid);
    hProcess:=OpenProcess(windows.PROCESS_ALL_ACCESS,false,GamePid);
    ReadProcessMemory(hProcess,Pointer(GameBase),@PointTemp,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$1c),@PointTemp,4,readByte);  //offset1
    ReadProcessMemory(hProcess,Pointer(PointTemp+$20),@PointTemp,4,readByte);  //offset2
    ReadProcessMemory(hProcess,Pointer(PointTemp+$450),@_hpmin,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$478),@_hpmax,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$454),@_mpmin,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$47c),@_mpmax,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$5D4),@CareerId,4,Readbyte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$5E0),@_state,4,Readbyte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$448),@_level,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$43c),@_ID,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$3C),@_posx,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$44),@_posy,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$40),@_posz,4,readByte);
    ReadProcessMemory(hProcess,Pointer(PointTemp+$5cc),@_name1,4,readByte);   //
    ReadProcessMemory(hProcess,Pointer(_name1+$0),@_name2,36,readByte); //
    CloseHandle(hProcess) ;
    _posx:=Trunc(_posx/10+400);    //x坐=取整数部分(坐标/10)+400
    _posy:=Trunc(_posy/10+550);    //Y坐标=取整数部分(坐标/10)+550
    _posz:=Trunc(_posz/10);        //z坐标=取整数部分(坐标/10)
    case CareerId of
        0:career:='武侠';
        1:career:='法师';
        3:career:='妖精';
        4:career:='妖兽';
        6:career:='羽茫';
        7:career:='羽灵';
    end;
    case _state of       //0->在地面 1->在水中 2->在天上
      0:_stateResult:='地上';
      1:_stateResult:='在水里';
      2:_stateResult:='在天上';
    end;
    ComboBox1.Text:=_name2;//角色名称
    Label1.Caption:='HP: '+inttostr(_hpmin)+'/'+inttostr(_hpmax);
    label2.Caption:='MP: '+inttostr(_mpmin)+'/'+inttostr(_mpmax);
    Label3.Caption:='ID: '+inttostr(_ID)+',LV'+inttostr(_level)+','+career+','+_stateResult;
    Label4.Caption:='坐标: '+FloatToStr(_posx)+','+FloatToStr(_posy)+'↑'+FloatToStr(_posz);
    if  Gameh = 0 then    Self.Caption:=('->>>>>>>没有检测到游戏->>>>>>>');
end;




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    posted @ 2012-05-30 11:00  XE2011  阅读(185)  评论(0编辑  收藏  举报