摘要:
测试了一下用向量处理随机目标,还是挺有趣的,源码如下: 1 PVector p1, p2; 2 float gap = 10; 3 void setup() { 4 size(1920, 1080); 5 background(255); 6 p1 = new PVector(random(width), random(height)); 7 p2 = new PVector(width/2, height/2); 8 smooth(); 9 }10 void draw() {11 if (abs(p1.x-p2.x)<gap && abs(p1.y-p2.y)<g 阅读全文
posted @ 2013-08-03 15:23
o0松鼠0o
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