Interface笔记

Abstract的问题:

  1. Abstract也许看上去优美,有一般methrod,virtual methord,或者abstract metho
     1  abstract class Car
     2     {
     3         abstract public void tALK();
     4         public void Drive()
     5         {
     6             Console.WriteLine("WROOOOOOM");
     7         }
     8         public virtual void TruboBosst()
     9         {
    10             Console.WriteLine("Styuff and things!");
    11         }
    12     }

  2.  有问题,首先you can't inherate from more than one type,其次这样的规则形成了父类可能要写很长,并且make some changes will break all inherate class.问题三,继承存在冲突,看下面示例,如果一辆车即是可以移动又要可以买怎么办?
    View Code
     1 abstract class Purchasedable
     2     {
     3 
     4     }
     5     abstract class Moveable
     6     {
     7 
     8     }
     9     abstract class Car
    10     {
    11         abstract public void tALK();
    12         public void Drive()
    13         {
    14             Console.WriteLine("WROOOOOOM");
    15         }
    16         public virtual void TruboBosst()
    17         {
    18             Console.WriteLine("Styuff and things!");
    19         }
    20     }
  3. 再比如椅子的例子
    View Code
     1 abstract class Purchasedable
     2     {
     3 
     4     }
     5     abstract class Moveable : Purchasedable
     6     {
     7 
     8     }
     9     abstract class Car : Moveable
    10     {
    11         abstract public void Talk();
    12         public void Drive()
    13         {
    14             Console.WriteLine("WROOOOOOM");
    15         }
    16         public virtual void TruboBosst()
    17         {
    18             Console.WriteLine("Styuff and things!");
    19         }
    20     }
    21     class Chair : Moveable
    22     {
    23         //所有的chair都要是可以一定的,但并不需要所有多有价钱,这样就有问题了
    24     }
    25     class Menu : Purchasedable
    26     {
    27 
    28     }
    29     class Car1 : Car
    30     {
    31         public override void Talk()
    32         {
    33 
    34         }
    35     }
  4. 可以abstract和interface同时使用,因为abstract可以有common methord在里面,所以abstract可以继承多个interface(想成可以连接任意多个abstract),然后再写入要re-use的 methord,这样继承这个abstract就同时有了两个优点

理解:

  1. interface can not have implementation in it
  2. interface have no excutable code in it
  3. 名字加I
  4. 比abstract更小,只有定义
  5. interface可以放property,methord,event, 不可以有field
    View Code
    1 interface IMoveable
    2     {
    3         void Move();
    4     }
    5     interface IBuyable
    6     {
    7         decimal Price { get; }
    8         void Buy();
    9     }
  6. 所有的member都是abstract的,所有的一切(包括内部定义的setter)都是public的。member的访问类型可以不加默认是Public的,内部的setter也可以不加,但是要注意继承类都要加回去。有一个问题继承类的实现部分要是private的setter,interface里不要写set关键字,所以记住interface里的property最好setter都不写
    View Code
     1 interface IMoveable
     2     {
     3         void Move();
     4     }
     5     interface IBuyable
     6     {
     7         decimal Price { get; }  //不写关键字
     8         void Buy();
     9     }
    10     class Car : IMoveable, IBuyable
    11     {
    12         public Car( decimal price)
    13         {
    14             Price = price;
    15         }
    16         public decimal Price { get; private set; }
    17 
    18         public void Move()
    19         {
    20             Console.WriteLine("This car can move");
    21         }
    22 
    23         public void Buy()
    24         {
    25             Console.WriteLine("I buy this car, using ${0}", Price);
    26         }
  7. 把abstract关键字去掉,把访问类型关键字去掉,并且去掉field和具体的implementation就成了interface了
  8. 继承interface的类的实现(继承类只能是public的(默认可以不用写),不可以是private或者protect的)
    View Code
     1 class Car : IMoveable, IBuyable
     2     {
     3         public Car( decimal price)
     4         {
     5             Price = price;
     6         }
     7         public decimal Price { get; private set; }
     8 
     9         public void Move()
    10         {
    11             Console.WriteLine("This car can move");
    12         }
    13 
    14         public void Buy()
    15         {
    16             Console.WriteLine("I buy this car, using ${0}", Price);
    17         }
    18     }
  9. 区分interface inherate,class inherate, class inherate interface

实例1:解决有共同type交集的collection在runtime下还含有各自不同type的问题

View Code
  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 
  6 namespace ConsoleApplication6
  7 {
  8     interface IItem
  9     {
 10         string Name { get; }
 11     }
 12     interface IMoveable
 13     {
 14         void Move();
 15     }
 16     interface IBuyable
 17     {
 18         decimal Price { get; } 
 19         void Buy();
 20     }
 21     class Car : IItem, IMoveable, IBuyable
 22     {
 23         
 24         public decimal Price { get; private set; }
 25         public string Name { get; private set; }
 26         public Car(string name, decimal price)
 27         {
 28             Price = price;
 29             Name = name;
 30         }
 31 
 32         public void Move()
 33         {
 34             Console.WriteLine("This car can move");
 35         }
 36 
 37         public void Buy()
 38         {
 39             Console.WriteLine("I buy this car, using ${0}", Price);
 40         }
 41     }
 42     class Chair : IItem, IMoveable
 43     {
 44 
 45         public string Name
 46         {
 47             get;
 48             private set;
 49         }
 50         public Chair(string name)
 51         {
 52             Name = name;
 53         }
 54         public void Move()
 55         {
 56             Console.WriteLine("Moving the chair {0}", Name);
 57         }
 58     }
 59     class Program
 60     {
 61         static void Main(string[] args)
 62         {
 63             var items = new List<IItem>();
 64             items.Add(new Car("Small Truck", 32.45m));
 65             items.Add(new Chair("Golden Chair"));
 66             items.Add(new Car("Big Coco", 123.99m));
 67             items.Add(new Car("Luxary Dip", 41.5511m));
 68             items.Add(new Chair("Funny Chair"));
 69 
 70             while(true)
 71             {
 72                 
 73 
 74                 
 75 
 76                 var chosenItem = ChooseItem(items);
 77                 var moveable = chosenItem as IMoveable;
 78                 var buyable = chosenItem as IBuyable;
 79                 Console.WriteLine("What you want me to do?");
 80 
 81                 var input = Console.ReadLine();
 82                 if (buyable != null && input == "buy")
 83                 {
 84                     buyable.Buy();
 85                 }
 86                 else if (moveable != null && input == "move")
 87                 {
 88                     moveable.Move();
 89                 }
 90                 else
 91                 {
 92                     Console.WriteLine("Invalid");
 93                 }
 94     
 95             }
 96 
 97             Console.ReadLine();
 98         }
 99 
100         static IItem ChooseItem(List<IItem> items)
101         {
102             while (true)
103             {
104                 var index = 1;
105                 foreach (var item in items)
106                 {
107                     Console.Write("[{0}] - {1}", index, item.Name);
108                     
109                     //Iterface最重要的一点是可以换type,换方法集。
110                     //其实这里buyable和item指向的都是同一个对象
111                     //根据assign的type不同便可以assign不同member
112                     //其实每个item是更具体化的集合
113                     //如果是car他便可以是IBuyable,IMoveable或者IItem
114                     var buyable = item as IBuyable; 
115                     
116                     if (buyable != null)
117                     {
118                         Console.Write("- cost {0}", buyable.Price);
119                     }
120 
121                     var moveable = item as IMoveable;
122                     //使用as可以新做一个临时的var,待右边等式成立把convert好的type传到左边
123                     //如果as可行,it will type the object as you ask it to
124                     //如果as不avaliable则返回null
125                     //as解决了run time type of object的问题
126 
127                     //Ibuyable buyable = (IBuyable)item;
128                     //上面也可行但是如果item不是Ibuyable抛出异常
129 
130                     if (moveable != null)
131                     {
132                         Console.Write("- can move");
133                     }
134                     Console.WriteLine();
135                     index++;
136                 }
137 
138                 Console.Write("Choose items: ");
139                 var itemIndex = int.Parse(Console.ReadLine());
140                 if (itemIndex <= 0 || itemIndex > items.Count)
141                 {
142                     Console.WriteLine("You are dumb");
143                     continue;
144                 }
145                 return items[itemIndex-1];
146             }
147         }
148     }
149 }

实例2

 

准备好Icommand和Istate接口

View Code
 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace ConsoleApplication1.Abstract
 8 {
 9     interface ICommand
10     {
11         void Execute();
12     }
13 }
14 
15 
16 using System;
17 using System.Collections.Generic;
18 using System.Linq;
19 using System.Text;
20 using System.Threading.Tasks;
21 
22 namespace ConsoleApplication1.Abstract
23 {
24     interface IState
25     {
26         void Render();
27         ICommand GetCommand();
28     }
29 }

先做Statemanager.cs,这个相当于engine,换state并且执行该state的command

View Code
 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 using ConsoleApplication1.Abstract;
 7 
 8 namespace ConsoleApplication1
 9 {
10     class StateManager
11     {
12         private IState _state;  //store current active state
13 
14         public void SwitchState(IState state) //switch current state to a new state
15         {
16             _state = state;
17         }
18 
19         public void Run(IState initialState)    //Run 方法take first state that going to use
20         {
21             _state = initialState;
22 
23             while (true)    //infinite loop render current state
24             {
25                 _state.Render();
26                 var command = _state.GetCommand();  //ask current state's command
27                 command.Execute();  //excuted command
28             }
29         }
30     }
31 }

再做第一个MainMenuState

posted @ 2013-04-25 10:40  若愚Shawn  阅读(211)  评论(0编辑  收藏  举报