11 2016 档案

摘要:http://www.codinglabs.net/tutorial_opengl_deferred_rendering_shadow_mapping.aspx Tutorial - Deferred Rendering Shadow Mapping In this tutorial I will 阅读全文
posted @ 2016-11-23 11:36 rexzhao 阅读(395) 评论(0) 推荐(0)
摘要:http://aras-p.info/blog/2009/05/05/shaders-must-die/ It came in as a simple thought, and now I can’t shake it off. So I say: Ok, now that the controve 阅读全文
posted @ 2016-11-22 15:56 rexzhao 阅读(142) 评论(0) 推荐(0)
摘要:什么是ShaderForge ShaderForge的目标是推动统一的视觉质量提升到了新的高度, 给你自由的材质创建在一个视觉和直观的方式——不需要代码! ShaderForge的特性 •实时着色器预览•视觉和直观的界面•基础光照模型,Blinn-Phong或冯氏•基于图像的照明•顶点动画•DX11 阅读全文
posted @ 2016-11-17 15:30 rexzhao 阅读(352) 评论(0) 推荐(0)
摘要:貌似是某位好人翻译的 https://unity3d.com/cn/learn/tutorials/topics/graphics/unity-5-lighting-and-rendering#rd?sukey=fc78a68049a14bb25d44bcc991717d101b1000579698 阅读全文
posted @ 2016-11-08 11:27 rexzhao 阅读(729) 评论(0) 推荐(0)