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//效果 //制作雷达图 using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;using UnityEngine.UI; public class RadarMap 阅读全文
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角色移动代码 锚点必须设置正确否则会偏移 using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems; public class Rocker : 阅读全文
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没有加批处理绘制次数很高 FPS 81 加批处理绘制次数降低 FPS 94 using System.Collections;using System.Collections.Generic;using UnityEngine; public class StaticBatchProcessing 阅读全文
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注意事项: 图片中需要允许设置读写 不打勾会报错 效果 using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class CreatTerrti 阅读全文
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using System.Collections;using System.Collections.Generic;using UnityEngine; public class HB : MonoBehaviour{ public GameObject[] objects; // Start is 阅读全文
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using System.Linq;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class Xingzhuang : Maskable 阅读全文
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using System;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class YuanZhu : MonoBehaviour{ p 阅读全文
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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class Round : MonoBehaviour{ public MeshFilte 阅读全文
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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class Rectangular : Graphic//这个类加上后自动添加渲染和网格组 阅读全文
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using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI; public class TheCube : MonoBehaviour{ public MeshFil 阅读全文