摘要:
using UnityEngine;using System.Collections;public class RonmandMove : MonoBehaviour { // Use this for initialization Vector3 randomPoint = Vector3.zero; bool moving = false; void Awake() { randomPoint = new Vector3(Random.Range(-30,30),transform.position.y,Rand... 阅读全文
posted @ 2012-08-02 14:10
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