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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; 阅读全文
posted @ 2020-03-05 17:00
nick_JD
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public static class ConfigMan { public static string ReadKey(string key) { return ConfigurationManager.AppSettings[key]; } public static void WriteKey 阅读全文
posted @ 2020-03-05 16:55
nick_JD
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try { u = await WebAPIOperator.PostAsync("/v2.0/auth/user/user/login", new LoginRequestModel() { loginName = Name, password = Password , platformType 阅读全文
posted @ 2020-03-05 16:52
nick_JD
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import com.google.gson.Gson; import com.google.gson.reflect.TypeToken; String jsonStr= WebAPIOperator.DoGet("/v2.0/manage/baseInfo/faceList?corpId="+ 阅读全文
posted @ 2020-03-05 16:49
nick_JD
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package com.example.myapplication2.models.CommonClasses; import org.json.JSONObject; import java.io.BufferedInputStream; import java.io.BufferedOutput 阅读全文
posted @ 2020-03-05 16:46
nick_JD
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说明:为了实现场景A->大场景B,可以让场景A->等待场景C->大场景B 知识点:AsyncOperation;AsyncOperation.allowSceneActivation;SceneManager.LoadSceneAsync("sceneName"); 操作: 1.定义个全局变量 st 阅读全文
posted @ 2020-03-05 16:25
nick_JD
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngi 阅读全文
posted @ 2020-03-05 15:29
nick_JD
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说明:一个用C#编写的WebAPI操作类,只写了Get Post 部分。 using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.L 阅读全文
posted @ 2020-03-05 14:53
nick_JD
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