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策略模式与工厂结合(实现商场收银效果)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace 商场收银
{
    abstract class CashSuper
    {
        /// <summary>
        /// 现金收费抽象类
        /// </summary>
        /// <param name="money">原价</param>
        /// <returns>折扣价格</returns>
        public abstract double acceptCash(double money);
    }
 
    /// <summary>
    /// 二合一的具体效果实现1/2
    /// </summary>
    class CashContext
    {
        private CashSuper cs;
 
        /// <summary>
        ///构造函数,让传入具体的不同的子类实例化对象     
        /// </summary>
        /// <param name="type"></param>
        public CashContext(string type)
        {
            switch (type)
            {
                case "正常收费":
                    cs = new CashNormal();
                    break;
 
                case "满300返100":
                    cs = new CashReturn("300", "100");
                    break;
 
                case "打八折":
                    cs = new CashRebate("0.8");
                    break;
            }
        }
 
        public double GetResult(double money)
        {
            return cs.acceptCash(money);
        }
 
    }
 
    /// <summary>
    /// 简单工厂模式的具体实现效果1/2
    /// </summary>
    class CashFactory
    {
        public static CashSuper createCashAccept(string type)
        {
            CashSuper cs = null;
            switch (type)
            {
                case "正常收费":
                    cs = new CashNormal();
                    break;
 
                case "满300返100":
                    cs = new CashReturn("300", "100");
                    break;
 
                case "打8折":
                    cs = new CashRebate("0.8");
                    break;
            }
 
            return cs;
        }
    }
}
 
 
 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
 
namespace 商场收银
{
    class CashNormal : CashSuper
    {
        /// <summary>
        /// 正常收费,原价返回。
        /// </summary>
        /// <param name="money"></param>
        /// <returns></returns>
        public override double acceptCash(double money)
        {
            return money;
        }
    }
 
    /// <summary>
    /// 打折收费类
    /// </summary>
    class CashRebate : CashSuper
    {
        //折扣率
        private double moneyRebate = 1d;
        public CashRebate(string moneyRebate)
        {
            this.moneyRebate = double.Parse(moneyRebate);
        }
 
        /// <summary>
        /// 打折收费
        /// </summary>
        /// <param name="money"></param>
        /// <returns></returns>
        public override double acceptCash(double money)
        {
            return money * moneyRebate;
        }
 
    }
 
    /// <summary>
    /// 返利收费
    /// </summary>
    class CashReturn : CashSuper
    {
        //例如,满300(moneyCondition),返回100(moneyReturn)。
        private double moneyCondition = 0.0d;
        private double moneyReturn = 0.0d;
 
        public CashReturn(string moneyCondition, string moneyReturn)
        {
            this.moneyCondition = double.Parse(moneyCondition);
            this.moneyReturn = double.Parse(moneyReturn);
        }
 
        public override double acceptCash(double money)
        {
            double result = money;
            if (money >= moneyCondition)
            {
                //这是看可以返回几次。
                result = money - Math.Floor(money / moneyCondition) * moneyReturn;
            }
            return result;
        }
    }
}
 
 
 
//main函数实现
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
 
namespace 商场收银
{
    public partial class FormMain : Form
    {
        public FormMain()
        {
            InitializeComponent();
        }
 
        //double类型来统计总数。
        double total = 0.0d;
 
        private void btnOk_Click(object sender, EventArgs e)
        {
            double totalPrices = 0d;
 
            ////简单工程的实现方式2/2
            //CashSuper csuper = CashFactory.createCashAccept(cbxType.SelectedItem.ToString());
            //totalPrices = csuper.acceptCash(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
 
            ////策略模式的实现方式2/2
            //CashContext cc = null;
            //switch (cbxType.SelectedItem.ToString())
            //{
            //    case "正常收费":
            //        cc = new CashContext(new CashNormal());
            //        break;
 
            //    case "满300返100":
            //        cc = new CashContext(new CashReturn("300", "100"));
            //        break;
 
            //    case "打八折":
            //        cc = new CashContext(new CashRebate("0.8"));
            //        break;
            //}
            //totalPrices = cc.GetResult(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
 
            //工厂策略二合一效果
            CashContext cc = new CashContext(cbxType.SelectedItem.ToString());
            totalPrices = cc.GetResult(Convert.ToDouble(txtPrice.Text) * Convert.ToDouble(txtNum.Text));
 
            total += totalPrices;
            lbxList.Items.Add("单价:" + txtPrice.Text + " 数量:" + txtNum.Text + " 总计:" + totalPrices);
            lbMess.Text = total.ToString();
        }
 
        private void button2_Click(object sender, EventArgs e)
        {
            total = 0;
            txtPrice.Text = "";
            txtNum.Text = "";
            lbMess.Text = null;
            lbxList.Items.Clear();
            cbxType.SelectedIndex = 0;
        }
 
        private void FormMain_Load(object sender, EventArgs e)
        {
            cbxType.Items.AddRange(new object[] { "正常收费", "满300返100", "打八折" });
            cbxType.SelectedIndex = 0;
        }
    }
}

posted on 2013-03-15 16:12  品茗见南山  阅读(314)  评论(0编辑  收藏  举报