摘要:
glDepthRange(0.0, 1.0); glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(0.0, 0.0, 0.0, 1.0); AUX_RGBImageRec *textureImage[1]; textureImage[0] = auxDIBImageLoadA(T... 阅读全文
posted @ 2009-08-02 11:18
lizhengjin
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