摘要:
//glDepthFunc(GL_LESS);//glEnable(GL_DEPTH_TEST);///关掉深度测试,否则没效果,原因是后画的物体通不过测试,当然也就不能混合了 glDepthRange(0.0, 1.0);glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(0.0,... 阅读全文
posted @ 2009-07-22 21:15
lizhengjin
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摘要:
glDepthRange(0.0, 1.0);glClearDepth(1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(0.0, 0.0, 0.0, 1.0); //glPixelStorei(GL_UNPACK_ALIGNMENT, 1); AUX_RGBImageRec *textureImage[1... 阅读全文
posted @ 2009-07-22 20:42
lizhengjin
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