摘要:
glClearColor(0.0, 0.0, 0.0, 1.0);glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glColor4f(1, 0, 0, 0.5); glRectf(-1, -1, 0.5,... 阅读全文
posted @ 2009-07-16 22:28
lizhengjin
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